62 G4int anti_encoding =0,
115 G4int theIsomerLevel = 0;
119#define noFloat G4Ions::G4FloatLevelBase::no_Float
120#define plusU G4Ions::G4FloatLevelBase::plus_U
121#define plusV G4Ions::G4FloatLevelBase::plus_V
122#define plusW G4Ions::G4FloatLevelBase::plus_W
123#define plusX G4Ions::G4FloatLevelBase::plus_X
124#define plusY G4Ions::G4FloatLevelBase::plus_Y
125#define plusZ G4Ions::G4FloatLevelBase::plus_Z
126#define plusR G4Ions::G4FloatLevelBase::plus_R
127#define plusS G4Ions::G4FloatLevelBase::plus_S
128#define plusT G4Ions::G4FloatLevelBase::plus_T
129#define plusA G4Ions::G4FloatLevelBase::plus_A
130#define plusB G4Ions::G4FloatLevelBase::plus_B
131#define plusC G4Ions::G4FloatLevelBase::plus_C
132#define plusD G4Ions::G4FloatLevelBase::plus_D
133#define plusE G4Ions::G4FloatLevelBase::plus_E
151 return theExcitationEnergy;
156 return theIsomerLevel;
161 return floatLevelBase;
166 return static_cast<G4int>(floatLevelBase);
171 floatLevelBase = flb;
G4double GetExcitationEnergy() const
~G4Ions() override=default
G4int GetIsomerLevel() const
static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb)
G4Ions::G4FloatLevelBase GetFloatLevelBase() const
static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar)
void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb)
G4Ions * IonsDefinition()
G4int GetFloatLevelBaseIndex() const