Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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RandomEngine.h
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1// -*- C++ -*-
2//
3// -----------------------------------------------------------------------
4// HEP Random
5// --- HepRandomEngine ---
6// class header file
7// -----------------------------------------------------------------------
8// This file is part of Geant4 (simulation toolkit for HEP).
9//
10// Is the abstract class defining the interface for each random engine. It
11// implements the getSeed() and getSeeds() methods which return the initial
12// seed value and the initial array of seeds respectively. It defines 7
13// pure virtual functions: flat(), flatArray(), setSeed(), setSeeds(),
14// saveStatus(), restoreStatus() and showStatus(), which are implemented by
15// the concrete random engines each one inheriting from this abstract class.
16// Many concrete random engines can be defined and added to the structure,
17// simply making them inheriting from HepRandomEngine and defining the six
18// functions flat(), flatArray(), setSeed(), setSeeds(), saveStatus(),
19// restoreStatus() and showStatus() in such a way that flat() and
20// flatArray() return double random values ranging between ]0,1[.
21// All the random engines have a default seed value already set but they
22// can be instantiated with a different seed value set up by the user.
23
24// =======================================================================
25// Gabriele Cosmo - Created: 5th September 1995
26// - Minor corrections: 31st October 1996
27// - Added methods for engine status: 19th November 1996
28// - Removed default values to setSeed() and
29// setSeeds() pure virtual methods: 16th Oct 1997
30// - Moved seeds table to HepRandom: 19th Mar 1998
31// Ken Smith - Added conversion operators: 6th Aug 1998
32// Mark Fischler - Added static twoToMinus_xx constants: 11 Sept 1998
33// Mark Fischler - Removed getTableSeeds, which was migrated to HepRandom
34// in 1998. 10 Feb 2005.
35// =======================================================================
36
37#ifndef HepRandomEngine_h
38#define HepRandomEngine_h 1
39
40#include <iostream>
41#include <fstream>
42#include <iomanip>
43#include <string>
44#include <sstream>
45#include <vector>
46
47namespace CLHEP {
48
49/**
50 * @author <[email protected]>
51 * @ingroup random
52 */
54
55public:
56
58 virtual ~HepRandomEngine();
59 // Constructor and destructor
60
61 inline bool operator==(const HepRandomEngine& engine);
62 inline bool operator!=(const HepRandomEngine& engine);
63 // Overloaded operators, ==, !=
64
65 virtual double flat() = 0;
66 // Should return a pseudo random number between 0 and 1
67 // (excluding the end points)
68
69 virtual void flatArray(const int size, double* vect) = 0;
70 // Fills an array "vect" of specified size with flat random values.
71
72 virtual void setSeed(long seed, int) = 0;
73 // Should initialise the status of the algorithm according to seed.
74
75 virtual void setSeeds(const long * seeds, int) = 0;
76 // Should initialise the status of the algorithm according to the zero terminated
77 // array of seeds. It is allowed to ignore one or many seeds in this array.
78
79 virtual void saveStatus( const char filename[] = "Config.conf") const = 0;
80 // Should save on a file specific to the instantiated engine in use
81 // the current status.
82
83 virtual void restoreStatus( const char filename[] = "Config.conf" ) = 0;
84 // Should read from a file (specific to the instantiated engine in use)
85 // and restore the last saved engine configuration.
86
87 virtual void showStatus() const = 0;
88 // Should dump the current engine status on the screen.
89
90 virtual std::string name() const = 0;
91 // Engine name.
92
93 virtual std::ostream & put (std::ostream & os) const;
94 virtual std::istream & get (std::istream & is);
95 // Save and restore to/from streams
96
97 static std::string beginTag ( );
98 virtual std::istream & getState ( std::istream & is );
99 // Helpers for EngineFactory which restores anonymous engine from istream
100
101 static HepRandomEngine* newEngine(std::istream & is);
102 // Instantiates on the heap a new engine of type specified by content of is
103
104 static HepRandomEngine* newEngine(const std::vector<unsigned long> & v);
105 // Instantiates on the heap a new engine of type specified by content of v
106
107 virtual std::vector<unsigned long> put () const;
108 virtual bool get (const std::vector<unsigned long> & v);
109 virtual bool getState (const std::vector<unsigned long> & v);
110 // Save and restore to/from vectors
111
112 long getSeed() const { return theSeed; }
113 // Gets the current seed.
114
115 const long* getSeeds() const { return theSeeds; }
116 // Gets the current array of seeds.
117
118 virtual operator double(); // Returns same as flat()
119 virtual operator float(); // less precise flat, faster if possible
120 virtual operator unsigned int(); // 32-bit int flat, faster if possible
121
122 // The above three conversion operators permit one to retrieve a pseudo-
123 // random number as either a double-precision float, a single-precision
124 // float, or a 32-bit unsigned integer. The usage, presuming an object
125 // of the respective engine class "e", is as follows:
126
127 // Recommended:
128 // float x;
129 // x = float( e );
130
131 // Reasonable:
132 // x = e;
133
134 // Works, but bad practice:
135 // x = 1.5 + e;
136
137 // Won't compile:
138 // x = e + 1.5;
139
140protected:
141
143 const long* theSeeds;
144
145 static inline double exponent_bit_32();
146 static inline double mantissa_bit_12();
147 static inline double mantissa_bit_24();
148 static inline double mantissa_bit_32();
149 static inline double twoToMinus_32();
150 static inline double twoToMinus_48();
151 static inline double twoToMinus_49();
152 static inline double twoToMinus_53();
153 static inline double nearlyTwoToMinus_54();
154
155 static bool checkFile (std::istream & file,
156 const std::string & filename,
157 const std::string & classname,
158 const std::string & methodname);
159
160};
161
162std::ostream & operator<< (std::ostream & os, const HepRandomEngine & e);
163std::istream & operator>> (std::istream & is, HepRandomEngine & e);
164
165template <class IS, class T>
166bool possibleKeywordInput (IS & is, const std::string & key, T & t) {
167 std::string firstWord;
168 is >> firstWord;
169 if (firstWord == key) return true;
170 std::istringstream reread(firstWord);
171 reread >> t;
172 return false;
173}
174
175} // namespace CLHEP
176
177#include "CLHEP/Random/RandomEngine.icc"
178
179#endif
static double mantissa_bit_32()
virtual void setSeeds(const long *seeds, int)=0
static double twoToMinus_32()
virtual void restoreStatus(const char filename[]="Config.conf")=0
bool operator!=(const HepRandomEngine &engine)
static double twoToMinus_53()
static double nearlyTwoToMinus_54()
virtual double flat()=0
virtual void saveStatus(const char filename[]="Config.conf") const =0
virtual std::istream & getState(std::istream &is)
static double twoToMinus_49()
virtual std::string name() const =0
const long * getSeeds() const
virtual void setSeed(long seed, int)=0
static double twoToMinus_48()
static double mantissa_bit_12()
bool operator==(const HepRandomEngine &engine)
static bool checkFile(std::istream &file, const std::string &filename, const std::string &classname, const std::string &methodname)
virtual void flatArray(const int size, double *vect)=0
virtual std::istream & get(std::istream &is)
static double mantissa_bit_24()
static HepRandomEngine * newEngine(std::istream &is)
static std::string beginTag()
static double exponent_bit_32()
virtual void showStatus() const =0
virtual std::vector< unsigned long > put() const
std::istream & operator>>(std::istream &is, HepRandom &dist)
Definition Random.cc:223
bool possibleKeywordInput(IS &is, const std::string &key, T &t)
std::ostream & operator<<(std::ostream &os, const HepRandom &dist)
Definition Random.cc:219