86 for (
G4int i = 0; i < n; ++i)
97 os <<
"*********************************************************************"
100 os <<
"ABSOLUTE VECTORS = " <<
G4endl;
102 for (
G4int i = 0; i < n; ++i)
104 os <<
"*********************************************************************"
114 return displacement <= 0.0;
double dot(const Hep3Vector &) const
G4double GetSurfaceTolerance() const
static G4GeometryTolerance * GetInstance()
void ApplyTranslation(const G4ThreeVector &v)
virtual G4GeometryType GetEntityType() const =0
G4bool operator==(const G4VFacet &right) const
virtual G4ThreeVector GetCircumcentre() const =0
std::ostream & StreamInfo(std::ostream &os) const
static const G4double dirTolerance
G4bool IsInside(const G4ThreeVector &p) const
virtual G4ThreeVector GetSurfaceNormal() const =0
virtual G4ThreeVector GetVertex(G4int i) const =0
virtual G4int GetNumberOfVertices() const =0
virtual void SetVertex(G4int i, const G4ThreeVector &val)=0