Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4ExcitedLambdaConstructor.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// --------------------------------------------------------------
27// GEANT 4 class implementation file
28//
29// History: first implementation, based on object model of
30// 10 oct 1998 H.Kurashige
31// ---------------------------------------------------------------
32#ifndef G4ExcitedLambdaConstructor_h
33#define G4ExcitedLambdaConstructor_h 1
34
36#include "globals.hh"
37
39{
40 // This class is a utility class for construction
41 // short lived particles
42 public:
43 enum
44 {
45 NStates = 12
46 };
47
48 enum
49 {
51 };
52
53 public:
55 ~G4ExcitedLambdaConstructor() override = default;
56
57 protected:
58 G4bool Exist(G4int) override { return true; }
59
61 G4String GetName(G4int iIso3, G4int iState) override;
62 G4String GetMultipletName(G4int iState) override;
63 G4double GetMass(G4int state, G4int iso) override;
64 G4double GetWidth(G4int state, G4int iso) override;
65 G4int GetiSpin(G4int iState) override;
66 G4int GetiParity(G4int iState) override;
67 G4int GetEncodingOffset(G4int iState) override;
68
69 G4DecayTable* CreateDecayTable(const G4String& name, G4int iIso3, G4int iState,
70 G4bool fAnti = false) override;
71
72 private:
73 G4DecayTable* AddNKMode(G4DecayTable* table, const G4String& name, G4double br, G4int iIso3,
74 G4bool fAnti);
75 G4DecayTable* AddNKStarMode(G4DecayTable* table, const G4String& name, G4double br, G4int iIso3,
76 G4bool fAnti);
77 G4DecayTable* AddSigmaPiMode(G4DecayTable* table, const G4String& name, G4double br,
78 G4int iIso3, G4bool fAnti);
79 G4DecayTable* AddSigmaStarPiMode(G4DecayTable* table, const G4String& name, G4double br,
80 G4int iIso3, G4bool fAnti);
81 G4DecayTable* AddLambdaGammaMode(G4DecayTable* table, const G4String& name, G4double br,
82 G4int iIso3, G4bool fAnti);
83 G4DecayTable* AddLambdaEtaMode(G4DecayTable* table, const G4String& name, G4double br,
84 G4int iIso3, G4bool fAnti);
85 G4DecayTable* AddLambdaOmegaMode(G4DecayTable* table, const G4String& name, G4double br,
86 G4int iIso3, G4bool fAnti);
87
88 private:
89 enum
90 {
91 LambdaIsoSpin = 0
92 };
93
94 static const char* name[NStates];
95 static const G4double mass[NStates];
96 static const G4double width[NStates];
97 static const G4int iSpin[NStates];
98 static const G4int iParity[NStates];
99 static const G4int encodingOffset[NStates];
100
101 enum
102 {
103 NK = 0,
104 NKStar = 1,
105 SigmaPi = 2,
106 SigmaStarPi = 3,
107 LambdaGamma = 4,
108 LambdaEta = 5,
109 LambdaOmega = 6
110 };
111
112 static const G4double bRatio[NStates][NumberOfDecayModes];
113};
114
116{
117 return mass[iState];
118}
119
121{
122 return width[iState];
123}
124
126{
127 return iSpin[iState];
128}
129
131{
132 return iParity[iState];
133}
134
136{
137 return encodingOffset[iState];
138}
139
141{
142 G4int quark = 0;
143 if (iQ == 0) {
144 // s-quark
145 quark = 3;
146 }
147 else if (iQ == 1) {
148 // d-quark
149 quark = 1;
150 }
151 else if (iQ == 2) {
152 // u-quark
153 quark = 2;
154 }
155 return quark;
156}
157
159{
160 return name[iState];
161}
162
164{
165 G4String particle = name[iState];
166 return particle;
167}
168#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4int GetEncodingOffset(G4int iState) override
G4int GetiSpin(G4int iState) override
G4String GetMultipletName(G4int iState) override
~G4ExcitedLambdaConstructor() override=default
G4DecayTable * CreateDecayTable(const G4String &name, G4int iIso3, G4int iState, G4bool fAnti=false) override
G4int GetiParity(G4int iState) override
G4double GetMass(G4int state, G4int iso) override
G4double GetWidth(G4int state, G4int iso) override
G4int GetQuarkContents(G4int, G4int) override
G4String GetName(G4int iIso3, G4int iState) override