28#ifndef G4QT3DSCENEHANDLER_HH
29#define G4QT3DSCENEHANDLER_HH
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
virtual ~G4Qt3DSceneHandler()
Qt3DCore::QEntity * fpTransientObjects
std::vector< G4Qt3DQEntity * > fpPhysicalVolumeObjects
Qt3DCore::QEntity * fpQt3DScene
void AddCompound(const G4Mesh &)
void AddPrimitive(const G4Polyline &)
Qt3DCore::QEntity * fpPersistentObjects
void BeginPrimitives(const G4Transform3D &objectTransformation)
G4Qt3DSceneHandler(G4VGraphicsSystem &system, const G4String &name)
void ClearTransientStore()
static G4int fSceneIdCount
G4Qt3DQEntity * CreateNewNode()
void EstablishG4Qt3DQEntities()
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0