Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VtkPolydataPolygonPipeline.cc
Go to the documentation of this file.
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25
27
28#include "G4VisAttributes.hh"
29#include "G4VtkViewer.hh"
30#include "G4VtkVisContext.hh"
31
32#include <vtkActor.h>
33#include <vtkPolyDataMapper.h>
34#include <vtkProperty.h>
35#include <vtkRegularPolygonSource.h>
36#include <vtkVertexGlyphFilter.h>
37
39{
40 return std::hash<G4VisAttributes>{}(*pVA);
41}
42
44 const G4VtkVisContext& vcIn,
45 const G4VisAttributes* pVisAttributes)
46 : G4VtkPolydataPipeline(nameIn, vcIn)
47{
48 // Set pipeline type
49 SetTypeName(G4String("G4VtkPolydataSpherePipeline"));
50
51 // Get vis attributes
52 G4Color colour = pVisAttributes->GetColour();
53 G4double opacity = colour.GetAlpha();
54 G4double lineWidth = pVisAttributes->GetLineWidth();
55
56 // Draw in world coordinates.
59 polygonSource->SetNumberOfSides(4);
60 polygonSource->SetRadius(vc.fSize);
61
62 // vertex glyph filter
64 glyphFilter->SetInputData(polydata);
65 AddFilter(glyphFilter);
66
67 // Setup actor and mapper
68 mapper->SetInputConnection(glyphFilter->GetOutputPort());
69
70 GetActor()->GetProperty()->SetLineWidth(lineWidth);
71 GetActor()->GetProperty()->SetColor(colour.GetRed(), colour.GetGreen(), colour.GetBlue());
72 GetActor()->GetProperty()->SetOpacity(opacity);
73 GetActor()->SetVisibility(1);
74
75 GetActor()->GetProperty()->SetRenderPointsAsSpheres(true);
76 GetActor()->GetProperty()->SetPointSize(vc.fSize * 5);
77
78 vc.fViewer->renderer->AddActor(GetActor());
79}
double G4double
Definition G4Types.hh:83
G4double GetBlue() const
Definition G4Colour.hh:154
G4double GetAlpha() const
Definition G4Colour.hh:155
G4double GetRed() const
Definition G4Colour.hh:152
G4double GetGreen() const
Definition G4Colour.hh:153
void SetTypeName(G4String typeNameIn)
G4VtkVisContext vc
G4double GetLineWidth() const
const G4Colour & GetColour() const
vtkSmartPointer< vtkPolyData > polydata
vtkSmartPointer< vtkPolyDataMapper > mapper
virtual vtkSmartPointer< vtkActor > GetActor()
void AddFilter(vtkSmartPointer< vtkPolyDataAlgorithm > f)
G4VtkPolydataPolygonPipeline(G4String name, const G4VtkVisContext &vc, const G4VisAttributes *pVA)
static std::size_t MakeHash(const G4VisAttributes *va)
vtkNew< vtkRenderer > renderer
const G4VtkViewer * fViewer