Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VPrimaryGenerator.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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21// * any work based on the software) you agree to acknowledge its *
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24// ********************************************************************
25//
26// G4VPrimaryGenerator
27//
28// Class description:
29//
30// This is an abstract base class of all of primary generators.
31// This class has only one pure virtual method GeneratePrimaryVertex()
32// which takes a G4Event object and generates a primay vertex and
33// primary particles associate to the vertex
34
35// Author: Makoto Asai (SLAC)
36// --------------------------------------------------------------------
37#ifndef G4VPrimaryGenerator_hh
38#define G4VPrimaryGenerator_hh 1
39
40#include "G4ThreeVector.hh"
41
42class G4Event;
43
45{
46 public:
47
49 virtual ~G4VPrimaryGenerator() = default;
50 // Constructor and destructor
51
53 // Static service method for checking a point is included
54 // in the (current) world
55
56 virtual void GeneratePrimaryVertex(G4Event* evt) = 0;
57 // Pure virtual method which a concrete class derived from this
58 // base class must implement
59
62
63 inline void SetParticlePosition(G4ThreeVector aPosition)
64 { particle_position = aPosition; }
65 inline void SetParticleTime(G4double aTime)
66 { particle_time = aTime; }
67
68 protected:
69
72};
73
74#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
void SetParticleTime(G4double aTime)
G4VPrimaryGenerator()=default
virtual void GeneratePrimaryVertex(G4Event *evt)=0
G4ThreeVector particle_position
static G4bool CheckVertexInsideWorld(const G4ThreeVector &pos)
virtual ~G4VPrimaryGenerator()=default
G4ThreeVector GetParticlePosition()
void SetParticlePosition(G4ThreeVector aPosition)