Geant4
11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4NavigationHistoryPool.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4NavigationHistoryPool
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//
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// Class description:
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//
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// Thread-local pool for navigation history levels collections being
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// allocated by G4NavigationHistory. Allows for reuse of the vectors
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// allocated according to lifetime of G4NavigationHistory objects.
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// 07.05.14 G.Cosmo Initial version
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// --------------------------------------------------------------------
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#ifndef G4NAVIGATIONHISTORYPOOL_HH
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#define G4NAVIGATIONHISTORYPOOL_HH
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#include <vector>
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#include "
G4NavigationLevel.hh
"
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class
G4NavigationHistoryPool
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{
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public
:
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static
G4NavigationHistoryPool
*
GetInstance
();
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// Return unique instance of G4NavigationHistoryPool.
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inline
std::vector<G4NavigationLevel> *
GetNewLevels
();
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// Return the pointer to a new collection of levels being allocated.
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inline
std::vector<G4NavigationLevel> *
GetLevels
();
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// Return the pointer of the first available collection of levels
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// If none are available (i.e. empty Free vector) allocate collection.
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inline
void
DeRegister
(std::vector<G4NavigationLevel> * pLevels);
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// Deactivate levels collection in pool.
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void
Clean
();
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// Delete all levels stored in the pool.
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void
Print
()
const
;
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// Print number of entries.
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~G4NavigationHistoryPool
();
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// Destructor: takes care to delete allocated levels.
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private
:
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G4NavigationHistoryPool
();
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// Default constructor.
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inline
void
Register(std::vector<G4NavigationLevel> * pLevels);
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// Register levels collection to pool and activate it.
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void
Reset();
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// Set internal vectors content to zero.
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private
:
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static
G4ThreadLocal
G4NavigationHistoryPool
* fgInstance;
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std::vector<std::vector<G4NavigationLevel> *> fPool;
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std::vector<std::vector<G4NavigationLevel> *> fFree;
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};
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// ***************************************************************************
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// Register levels collection to pool (add and/or activate)
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// ***************************************************************************
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//
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inline
void
G4NavigationHistoryPool::
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Register(std::vector<G4NavigationLevel> * pLevels)
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{
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fPool.push_back(pLevels);
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}
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// ***************************************************************************
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// Deactivate levels collection in pool
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// ***************************************************************************
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//
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inline
void
G4NavigationHistoryPool::
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DeRegister
(std::vector<G4NavigationLevel> * pLevels)
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{
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fFree.push_back(pLevels);
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}
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// ***************************************************************************
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// Return the pointer of a new collection of levels allocated
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// ***************************************************************************
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//
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inline
std::vector<G4NavigationLevel> *
G4NavigationHistoryPool::GetNewLevels
()
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{
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auto
aLevelVec =
new
std::vector<G4NavigationLevel>(kHistoryMax);
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Register(aLevelVec);
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return
aLevelVec;
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}
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// ***************************************************************************
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// Return the pointer of the first available collection of levels
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// If none are available (i.e. non active) allocate collection
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// ***************************************************************************
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//
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inline
std::vector<G4NavigationLevel> *
G4NavigationHistoryPool::GetLevels
()
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{
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std::vector<G4NavigationLevel> * levels =
nullptr
;
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if
(!fFree.empty())
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{
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levels = fFree.back();
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fFree.pop_back();
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}
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else
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{
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levels =
GetNewLevels
();
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}
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return
levels;
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}
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#endif
G4NavigationLevel.hh
G4NavigationHistoryPool
Definition
G4NavigationHistoryPool.hh:44
G4NavigationHistoryPool::GetNewLevels
std::vector< G4NavigationLevel > * GetNewLevels()
Definition
G4NavigationHistoryPool.hh:112
G4NavigationHistoryPool::GetInstance
static G4NavigationHistoryPool * GetInstance()
Definition
G4NavigationHistoryPool.cc:108
G4NavigationHistoryPool::DeRegister
void DeRegister(std::vector< G4NavigationLevel > *pLevels)
Definition
G4NavigationHistoryPool.hh:103
G4NavigationHistoryPool::~G4NavigationHistoryPool
~G4NavigationHistoryPool()
Definition
G4NavigationHistoryPool.cc:57
G4NavigationHistoryPool::GetLevels
std::vector< G4NavigationLevel > * GetLevels()
Definition
G4NavigationHistoryPool.hh:125
G4NavigationHistoryPool::Clean
void Clean()
Definition
G4NavigationHistoryPool.cc:66
G4NavigationHistoryPool::Print
void Print() const
Definition
G4NavigationHistoryPool.cc:80
G4ThreadLocal
#define G4ThreadLocal
Definition
tls.hh:77
geant4-v11.2.2
source
geometry
management
include
G4NavigationHistoryPool.hh
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