Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4CrossSectionComposite.cc
Go to the documentation of this file.
1//
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25//
26//
27// -------------------------------------------------------------------
28// GEANT4 Class file
29//
30// For information related to this code contact:
31//
32// File name: G4CrossSectionComposite
33//
34// Author:
35//
36// Creation date: 15 April 1999
37//
38// Modifications:
39//
40// -------------------------------------------------------------------
41
42#include "globals.hh"
45#include "G4KineticTrack.hh"
47
50
51
54
55
57{
58 return (this == (G4CrossSectionComposite*) &right);
59}
60
61
63{
64 return (this != (G4CrossSectionComposite*) &right);
65}
66
67
69 const G4KineticTrack& trk2) const
70{
71 // Cross section of composite is the sum of components cross sections
72
73 G4double crossSection = 0.;
74 G4double ecm = (trk1.Get4Momentum() + trk2.Get4Momentum()).mag();
75
76 const G4CrossSectionVector* components = GetComponents();
77 if (components != 0)
78 {
79 std::size_t nComponents = GetComponents()->size();
80 for (std::size_t i=0; i<nComponents; ++i)
81 {
82 G4CrossSectionSourcePtr componentPtr = (*components)[i];
83 G4VCrossSectionSource* component = componentPtr();
84 if (component->IsValid(ecm))
85 {
86 crossSection += component->CrossSection(trk1,trk2);
87 }
88 }
89 }
90 return crossSection;
91}
92
93
95{
96 // The composite is valid if any of its components are valid
97 G4bool answer = false;
98 const G4CrossSectionVector* components = GetComponents();
99 if (components != 0)
100 {
101 std::size_t n = components->size();
102 for (std::size_t i=0; i<n; ++i)
103 {
104 G4CrossSectionSourcePtr componentPtr = (*components)[i];
105 G4VCrossSectionSource* component = componentPtr();
106 if (component->IsValid(e))
107 {
108 answer = true;
109 break;
110 }
111 }
112 }
113 return answer;
114}
115
std::vector< G4CrossSectionSourcePtr > G4CrossSectionVector
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
virtual const G4CrossSectionVector * GetComponents() const =0
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4bool operator==(const G4CrossSectionComposite &right) const
G4bool operator!=(const G4CrossSectionComposite &right) const
virtual G4bool IsValid(G4double e) const
const G4LorentzVector & Get4Momentum() const
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
virtual G4bool IsValid(G4double e) const