Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4Qt3DSceneHandler Member List

This is the complete list of members for G4Qt3DSceneHandler, including all inherited members.

AddCompound(const G4Mesh &)G4Qt3DSceneHandlervirtual
AddCompound(const G4VTrajectory &)G4Qt3DSceneHandlervirtual
AddCompound(const G4VHit &)G4Qt3DSceneHandlervirtual
AddCompound(const G4VDigi &)G4Qt3DSceneHandlervirtual
AddCompound(const G4THitsMap< G4double > &)G4Qt3DSceneHandlervirtual
AddCompound(const G4THitsMap< G4StatDouble > &)G4Qt3DSceneHandlervirtual
AddPrimitive(const G4Polyline &)G4Qt3DSceneHandlervirtual
AddPrimitive(const G4Polymarker &)G4Qt3DSceneHandlervirtual
AddPrimitive(const G4Text &)G4Qt3DSceneHandlervirtual
AddPrimitive(const G4Circle &)G4Qt3DSceneHandlervirtual
AddPrimitive(const G4Square &)G4Qt3DSceneHandlervirtual
AddPrimitive(const G4Polyhedron &)G4Qt3DSceneHandlervirtual
AddPrimitive(const G4Plotter &)G4Qt3DSceneHandlervirtual
AddSolid(const G4Box &)G4VSceneHandlervirtual
AddSolid(const G4Cons &)G4VSceneHandlervirtual
AddSolid(const G4Orb &)G4VSceneHandlervirtual
AddSolid(const G4Para &)G4VSceneHandlervirtual
AddSolid(const G4Sphere &)G4VSceneHandlervirtual
AddSolid(const G4Torus &)G4VSceneHandlervirtual
AddSolid(const G4Trap &)G4VSceneHandlervirtual
AddSolid(const G4Trd &)G4VSceneHandlervirtual
AddSolid(const G4Tubs &)G4VSceneHandlervirtual
AddSolid(const G4Ellipsoid &)G4VSceneHandlervirtual
AddSolid(const G4Polycone &)G4VSceneHandlervirtual
AddSolid(const G4Polyhedra &)G4VSceneHandlervirtual
AddSolid(const G4TessellatedSolid &)G4VSceneHandlervirtual
AddSolid(const G4VSolid &)G4VSceneHandlervirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4VSceneHandlervirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4Qt3DSceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4Qt3DSceneHandlervirtual
ClearStore()G4Qt3DSceneHandlervirtual
ClearTransientStore()G4Qt3DSceneHandlervirtual
CreateCutawaySolid()G4VSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateNewNode()G4Qt3DSceneHandlerprotected
CreateSectionSolid()G4VSceneHandlerprotectedvirtual
Draw3DRectMeshAsDots(const G4Mesh &)G4VSceneHandlerprotected
Draw3DRectMeshAsSurfaces(const G4Mesh &)G4VSceneHandlerprotected
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
DrawTetMeshAsDots(const G4Mesh &)G4VSceneHandlerprotected
DrawTetMeshAsSurfaces(const G4Mesh &)G4VSceneHandlerprotected
EndModeling()G4VSceneHandlervirtual
EndPrimitives()G4Qt3DSceneHandlervirtual
EndPrimitives2D()G4Qt3DSceneHandlervirtual
EstablishG4Qt3DQEntities()G4Qt3DSceneHandlerprotected
fIdentityTransformationG4VSceneHandlerprotected
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fpPersistentObjectsG4Qt3DSceneHandlerprotected
fpPhysicalVolumeObjectsG4Qt3DSceneHandlerprotected
fpQt3DSceneG4Qt3DSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpTransientObjectsG4Qt3DSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
fReadyForTransientsG4VSceneHandlerprotected
fSceneHandlerIdG4VSceneHandlerprotected
fSceneIdCountG4Qt3DSceneHandlerprotectedstatic
fSystemG4VSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4Qt3DSceneHandler(G4VGraphicsSystem &system, const G4String &name)G4Qt3DSceneHandler
G4Qt3DViewer classG4Qt3DSceneHandlerfriend
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor()G4VSceneHandler
GetColor(const G4Visible &)G4VSceneHandler
GetColour()G4VSceneHandler
GetColour(const G4Visible &)G4VSceneHandler
GetCurrentViewer() constG4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetExtent() constG4VSceneHandlervirtual
GetGraphicsSystem() constG4VSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() constG4VSceneHandler
GetModel() constG4VSceneHandler
GetName() constG4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetNumberOfCloudPoints(const G4VisAttributes *) constG4VSceneHandler
GetObjectTransformation() constG4VSceneHandler
GetPointInBox(const G4ThreeVector &pos, G4double halfX, G4double halfY, G4double halfZ) constG4VSceneHandlerprotected
GetPointInTet(const std::vector< G4ThreeVector > &vertices) constG4VSceneHandlerprotected
GetScene() constG4VSceneHandler
GetSceneHandlerId() constG4VSceneHandler
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransientsDrawnThisEvent() constG4VSceneHandler
GetTransientsDrawnThisRun() constG4VSceneHandler
GetViewCount() constG4VSceneHandler
GetViewerList() constG4VSceneHandler
IncrementViewCount()G4VSceneHandler
IsReadyForTransients() constG4VSceneHandler
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType enum nameG4VSceneHandler
PostAddSolid()G4Qt3DSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4Qt3DSceneHandlervirtual
ProcessScene()G4VSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
screen enum valueG4VSceneHandler
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
StandardSpecialMeshRendering(const G4Mesh &)G4VSceneHandlerprotected
world enum valueG4VSceneHandler
~G4Qt3DSceneHandler()G4Qt3DSceneHandlervirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual