AddCompound(const G4Mesh &) | G4Qt3DSceneHandler | virtual |
AddCompound(const G4VTrajectory &) | G4Qt3DSceneHandler | virtual |
AddCompound(const G4VHit &) | G4Qt3DSceneHandler | virtual |
AddCompound(const G4VDigi &) | G4Qt3DSceneHandler | virtual |
AddCompound(const G4THitsMap< G4double > &) | G4Qt3DSceneHandler | virtual |
AddCompound(const G4THitsMap< G4StatDouble > &) | G4Qt3DSceneHandler | virtual |
AddPrimitive(const G4Polyline &) | G4Qt3DSceneHandler | virtual |
AddPrimitive(const G4Polymarker &) | G4Qt3DSceneHandler | virtual |
AddPrimitive(const G4Text &) | G4Qt3DSceneHandler | virtual |
AddPrimitive(const G4Circle &) | G4Qt3DSceneHandler | virtual |
AddPrimitive(const G4Square &) | G4Qt3DSceneHandler | virtual |
AddPrimitive(const G4Polyhedron &) | G4Qt3DSceneHandler | virtual |
AddPrimitive(const G4Plotter &) | G4Qt3DSceneHandler | virtual |
AddSolid(const G4Box &) | G4VSceneHandler | virtual |
AddSolid(const G4Cons &) | G4VSceneHandler | virtual |
AddSolid(const G4Orb &) | G4VSceneHandler | virtual |
AddSolid(const G4Para &) | G4VSceneHandler | virtual |
AddSolid(const G4Sphere &) | G4VSceneHandler | virtual |
AddSolid(const G4Torus &) | G4VSceneHandler | virtual |
AddSolid(const G4Trap &) | G4VSceneHandler | virtual |
AddSolid(const G4Trd &) | G4VSceneHandler | virtual |
AddSolid(const G4Tubs &) | G4VSceneHandler | virtual |
AddSolid(const G4Ellipsoid &) | G4VSceneHandler | virtual |
AddSolid(const G4Polycone &) | G4VSceneHandler | virtual |
AddSolid(const G4Polyhedra &) | G4VSceneHandler | virtual |
AddSolid(const G4TessellatedSolid &) | G4VSceneHandler | virtual |
AddSolid(const G4VSolid &) | G4VSceneHandler | virtual |
AddSolidT(const T &solid) | G4VSceneHandler | |
AddSolidWithAuxiliaryEdges(const T &solid) | G4VSceneHandler | |
AddViewerToList(G4VViewer *pView) | G4VSceneHandler | |
BeginModeling() | G4VSceneHandler | virtual |
BeginPrimitives(const G4Transform3D &objectTransformation) | G4Qt3DSceneHandler | virtual |
BeginPrimitives2D(const G4Transform3D &objectTransformation) | G4Qt3DSceneHandler | virtual |
ClearStore() | G4Qt3DSceneHandler | virtual |
ClearTransientStore() | G4Qt3DSceneHandler | virtual |
CreateCutawaySolid() | G4VSceneHandler | protectedvirtual |
CreateModelingParameters() | G4VSceneHandler | |
CreateNewNode() | G4Qt3DSceneHandler | protected |
CreateSectionSolid() | G4VSceneHandler | protectedvirtual |
Draw3DRectMeshAsDots(const G4Mesh &) | G4VSceneHandler | protected |
Draw3DRectMeshAsSurfaces(const G4Mesh &) | G4VSceneHandler | protected |
DrawEndOfRunModels() | G4VSceneHandler | |
DrawEvent(const G4Event *) | G4VSceneHandler | |
DrawTetMeshAsDots(const G4Mesh &) | G4VSceneHandler | protected |
DrawTetMeshAsSurfaces(const G4Mesh &) | G4VSceneHandler | protected |
EndModeling() | G4VSceneHandler | virtual |
EndPrimitives() | G4Qt3DSceneHandler | virtual |
EndPrimitives2D() | G4Qt3DSceneHandler | virtual |
EstablishG4Qt3DQEntities() | G4Qt3DSceneHandler | protected |
fIdentityTransformation | G4VSceneHandler | protected |
fMarkForClearingTransientStore | G4VSceneHandler | protected |
fName | G4VSceneHandler | protected |
fNestingDepth | G4VSceneHandler | protected |
fObjectTransformation | G4VSceneHandler | protected |
fpModel | G4VSceneHandler | protected |
fpPersistentObjects | G4Qt3DSceneHandler | protected |
fpPhysicalVolumeObjects | G4Qt3DSceneHandler | protected |
fpQt3DScene | G4Qt3DSceneHandler | protected |
fProcessing2D | G4VSceneHandler | protected |
fProcessingSolid | G4VSceneHandler | protected |
fpScene | G4VSceneHandler | protected |
fpTransientObjects | G4Qt3DSceneHandler | protected |
fpViewer | G4VSceneHandler | protected |
fpVisAttribs | G4VSceneHandler | protected |
fReadyForTransients | G4VSceneHandler | protected |
fSceneHandlerId | G4VSceneHandler | protected |
fSceneIdCount | G4Qt3DSceneHandler | protectedstatic |
fSystem | G4VSceneHandler | protected |
fTransientsDrawnThisEvent | G4VSceneHandler | protected |
fTransientsDrawnThisRun | G4VSceneHandler | protected |
fViewCount | G4VSceneHandler | protected |
fViewerList | G4VSceneHandler | protected |
G4Qt3DSceneHandler(G4VGraphicsSystem &system, const G4String &name) | G4Qt3DSceneHandler | |
G4Qt3DViewer class | G4Qt3DSceneHandler | friend |
G4VGraphicsScene() | G4VGraphicsScene | |
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="") | G4VSceneHandler | |
GetAuxEdgeVisible(const G4VisAttributes *) | G4VSceneHandler | |
GetColor() | G4VSceneHandler | |
GetColor(const G4Visible &) | G4VSceneHandler | |
GetColour() | G4VSceneHandler | |
GetColour(const G4Visible &) | G4VSceneHandler | |
GetCurrentViewer() const | G4VSceneHandler | |
GetDrawingStyle(const G4VisAttributes *) | G4VSceneHandler | |
GetExtent() const | G4VSceneHandler | virtual |
GetGraphicsSystem() const | G4VSceneHandler | |
GetLineWidth(const G4VisAttributes *) | G4VSceneHandler | |
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkerRadius(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkerSize(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
GetMarkForClearingTransientStore() const | G4VSceneHandler | |
GetModel() const | G4VSceneHandler | |
GetName() const | G4VSceneHandler | |
GetNoOfSides(const G4VisAttributes *) | G4VSceneHandler | |
GetNumberOfCloudPoints(const G4VisAttributes *) const | G4VSceneHandler | |
GetObjectTransformation() const | G4VSceneHandler | |
GetPointInBox(const G4ThreeVector &pos, G4double halfX, G4double halfY, G4double halfZ) const | G4VSceneHandler | protected |
GetPointInTet(const std::vector< G4ThreeVector > &vertices) const | G4VSceneHandler | protected |
GetScene() const | G4VSceneHandler | |
GetSceneHandlerId() const | G4VSceneHandler | |
GetTextColor(const G4Text &) | G4VSceneHandler | |
GetTextColour(const G4Text &) | G4VSceneHandler | |
GetTransientsDrawnThisEvent() const | G4VSceneHandler | |
GetTransientsDrawnThisRun() const | G4VSceneHandler | |
GetViewCount() const | G4VSceneHandler | |
GetViewerList() const | G4VSceneHandler | |
IncrementViewCount() | G4VSceneHandler | |
IsReadyForTransients() const | G4VSceneHandler | |
LoadAtts(const G4Visible &, G4AttHolder *) | G4VSceneHandler | protected |
MarkerSizeType enum name | G4VSceneHandler | |
PostAddSolid() | G4Qt3DSceneHandler | virtual |
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &) | G4Qt3DSceneHandler | virtual |
ProcessScene() | G4VSceneHandler | protectedvirtual |
RemoveViewerFromList(G4VViewer *pView) | G4VSceneHandler | |
RequestPrimitives(const G4VSolid &solid) | G4VSceneHandler | protectedvirtual |
screen enum value | G4VSceneHandler | |
SetCurrentViewer(G4VViewer *) | G4VSceneHandler | |
SetMarkForClearingTransientStore(G4bool) | G4VSceneHandler | |
SetModel(G4VModel *) | G4VSceneHandler | |
SetName(const G4String &) | G4VSceneHandler | |
SetObjectTransformation(const G4Transform3D &) | G4VSceneHandler | |
SetScene(G4Scene *) | G4VSceneHandler | virtual |
SetTransientsDrawnThisEvent(G4bool) | G4VSceneHandler | |
SetTransientsDrawnThisRun(G4bool) | G4VSceneHandler | |
SetViewerList() | G4VSceneHandler | |
StandardSpecialMeshRendering(const G4Mesh &) | G4VSceneHandler | protected |
world enum value | G4VSceneHandler | |
~G4Qt3DSceneHandler() | G4Qt3DSceneHandler | virtual |
~G4VGraphicsScene() | G4VGraphicsScene | virtual |
~G4VSceneHandler() | G4VSceneHandler | virtual |