Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VtkCutterPipeline.cc
Go to the documentation of this file.
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25
27
28#include "G4String.hh"
29#include "G4VtkViewer.hh"
30#include "G4VtkVisContext.hh"
31
32#include <vtkActor.h>
33#include <vtkCutter.h>
34#include <vtkPlane.h>
35#include <vtkPolyDataAlgorithm.h>
36#include <vtkPolyDataMapper.h>
37#include <vtkProperty.h>
38#include <vtkSmartPointer.h>
39
42 G4bool useVcColour)
43 : G4VVtkPipeline(nameIn, G4String("G4VtkCutterPipeline"), vcIn, false, vcIn.fViewer->renderer)
44{
45 // cutter plane
47 plane->SetOrigin(0, 0, 0);
48 plane->SetNormal(0, 1, 0);
49
50 // cutter
52 cutter->SetCutFunction(plane);
53 cutter->SetInputConnection(filter->GetOutputPort());
54
55 // mapper
57 mapper->SetInputConnection(cutter->GetOutputPort());
58 mapper->SetColorModeToDirectScalars();
59 mapper->ScalarVisibilityOn();
60
61 // add to actor
63 actor->SetMapper(mapper);
64 actor->SetVisibility(1);
65
66 // want the actor not to have shading
67 actor->GetProperty()->SetAmbient(1);
68 actor->GetProperty()->SetDiffuse(1);
69 actor->GetProperty()->SetSpecular(0.0);
70 actor->GetProperty()->SetSpecularPower(0);
71
72 actor->GetProperty()->SetLineWidth(10);
73
74 // colour parameters
75 if (useVcColour) {
76 actor->GetProperty()->SetOpacity(vc.alpha);
77 actor->GetProperty()->SetColor(vc.red, vc.green, vc.blue);
78 }
79
80 // add to renderer
81 vc.fViewer->renderer->AddActor(actor);
82}
83
85{
86 auto normal = planeIn.normal();
87 auto point = planeIn.point();
88 this->SetPlane(point.x(), point.y(), point.z(), normal.x(), normal.y(), normal.z());
89}
90
92 G4double nz)
93{
94 plane->SetOrigin(x, y, z);
95 plane->SetNormal(nx, ny, nz);
96 Modified();
97}
98
100 G4double r01, G4double r02, G4double r10, G4double r11,
101 G4double r12, G4double r20, G4double r21, G4double r22)
102{
103 auto o = plane->GetOrigin();
104 auto n = plane->GetNormal();
105
106 SetPlane(r00 * o[0] + r01 * o[1] + r02 * o[2] + dx, r10 * o[0] + r11 * o[1] + r12 * o[2] + dy,
107 r20 * o[0] + r21 * o[1] + r22 * o[2] + dz, r00 * n[0] + r01 * n[1] + r02 * n[2],
108 r10 * n[0] + r11 * n[1] + r12 * n[2], r20 * n[0] + r21 * n[1] + r22 * n[2]);
109}
110
112{
113 actor->SetVisibility(1);
114}
116{
117 actor->SetVisibility(0);
118}
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
G4VtkVisContext vc
void SetPlane(const G4Plane3D &plane)
G4VtkCutterPipeline(G4String name, const G4VtkVisContext &vc, vtkSmartPointer< vtkPolyDataAlgorithm > filter, G4bool useVcColour=false)
void TransformPlane(G4double dx, G4double dy, G4double dz, G4double r00, G4double r01, G4double r02, G4double r10, G4double r11, G4double r12, G4double r20, G4double r21, G4double r22)
vtkNew< vtkRenderer > renderer
const G4VtkViewer * fViewer
Point3D< T > point(const Point3D< T > &p) const
Definition Plane3D.h:115
Normal3D< T > normal() const
Definition Plane3D.h:97