Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4PhysicalVolumesSearchScene.cc
Go to the documentation of this file.
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29// John Allison 5th September 2018, based on G4PhysicalVolumeSearchScene
30// An artificial scene to find physical volumes. Instead of returning the
31// first occurrence (G4PhysicalVolumeSearchScene) this class (note the extra
32// 's' in the name of this class) returns a vector of all occurrences.
33
35
36#include <regex>
37
39(G4PhysicalVolumeModel* pSearchVolumesModel,
40 const G4String& requiredPhysicalVolumeName,
41 G4int requiredCopyNo)
42: fpSearchVolumesModel (pSearchVolumesModel)
43, fMatcher (requiredPhysicalVolumeName)
44, fRequiredCopyNo (requiredCopyNo)
45{}
46
47void G4PhysicalVolumesSearchScene::ProcessVolume (const G4VSolid&)
48{
49 G4VPhysicalVolume* pCurrentPV = fpSearchVolumesModel->GetCurrentPV();
50 const G4String& name = pCurrentPV->GetName();
51 G4int copyNo = fpSearchVolumesModel->GetCurrentPVCopyNo();
52
53 // Match the name with the required physical volume name. The latter can be of
54 // the form "/regexp/", where regexp is a regular expression (see C++ regex),
55 // or a plain name, in which case there must be an exact match.
56 if (fMatcher.Match(name)) {
57 if ((fRequiredCopyNo < 0 || // I.e., ignore negative request
58 fRequiredCopyNo == copyNo)) {
59 auto basePath = fpSearchVolumesModel->GetFullPVPath();
60 basePath.pop_back(); // Base node is one up from found node
61 // Mark base path nodes as not drawn
62 for (auto& node: basePath) node.SetDrawn(false);
63 fFindings.push_back
64 (Findings
65 (fpSearchVolumesModel->GetTopPhysicalVolume(),
66 pCurrentPV,
67 copyNo,
68 fpSearchVolumesModel->GetCurrentDepth(),
69 basePath,
70 fpSearchVolumesModel->GetFullPVPath(),
72 }
73 }
74}
75
76G4PhysicalVolumesSearchScene::Matcher::Matcher(const G4String& requiredMatch)
77: fRegexFlag(false)
78{
79 if (requiredMatch.size()) {
80 std::size_t last = requiredMatch.size() - 1;
81 // If required name begins and ends with '/', treat as a regular expression.
82 // 0 causes a conversion ambiguity that upsets the Windows compiler, so use 0U.
83 if (requiredMatch[0U] == '/' && requiredMatch[(G4int)last] == '/') {
84 if (last > 1) { // Non-null regexp
85 // regex match required
86 fRegexFlag = true;
87 // Extract the required regex
88 fRequiredMatch = requiredMatch.substr(1,last-1);
89 }
90 } else {
91 // Exact match required
92 fRequiredMatch = requiredMatch;
93 }
94 }
95 if (fRequiredMatch.empty()) {
96 G4Exception
97 ("G4PhysicalVolumesSearchScene::Matcher::Matcher",
98 "modeling0013", JustWarning, "Required match is null");
99 }
100}
101
102G4bool G4PhysicalVolumesSearchScene::Matcher::Match(const G4String& s)
103// Match the string with the required match. The latter can be of the form
104// "/regexp/", where regexp is a regular expression (see C++ regex),
105// or a plain string, in which case there must be an exact match.
106{
107 G4bool found = false;
108 if (fRequiredMatch.size()) {
109 if (fRegexFlag) { // Use extracted regex
110 std::regex requiredRegex(fRequiredMatch);
111 std::cmatch match;
112 std::regex_search(s.c_str(), match, requiredRegex);
113 if (match.size() > 0) found = true;
114 } else { // Require complete match
115 if (s == fRequiredMatch) found = true;
116 }
117 }
118 return found;
119}
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4VPhysicalVolume * GetCurrentPV() const
const std::vector< G4PhysicalVolumeNodeID > & GetFullPVPath() const
G4VPhysicalVolume * GetTopPhysicalVolume() const
G4PhysicalVolumesSearchScene(G4PhysicalVolumeModel *pSearchVolumeModel, const G4String &requiredPhysicalVolumeName, G4int requiredCopyNo=-1)
const G4Transform3D * fpCurrentObjectTransformation
const G4String & GetName() const