Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4HETCHe3.cc
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1//
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25//
26//
27// by V. Lara
28//
29// Modified:
30// 23.08.2010 V.Ivanchenko general cleanup, move constructor and destructor
31// the source, use G4Pow
32
33#include "G4HETCHe3.hh"
34#include "G4He3.hh"
35#include "G4CoulombBarrier.hh"
36
40
42{
43 G4double C = 0.0;
44 if (theFragZ <= 30)
45 {
46 C = 0.10;
47 }
48 else if (theFragZ <= 50)
49 {
50 C = 0.1 - (theFragZ-30)*0.001;
51 }
52 else if (theFragZ < 70)
53 {
54 C = 0.08 - (theFragZ-70)*0.001;
55 }
56 else
57 {
58 C = 0.06;
59 }
60 return 1.0 + C*(4.0/3.0);
61}
62
64{
65 // 2s+1
66 return 2.0;
67}
68
69G4double G4HETCHe3::K(const G4Fragment& aFragment) const
70{
71 // Number of protons in emitted fragment
72 G4int Pa = theZ;
73 // Number of neutrons in emitted fragment
74 G4int Na = theA - Pa;
75
77
78 G4int P = aFragment.GetNumberOfParticles();
79 G4int H = aFragment.GetNumberOfHoles();
80
81 G4double result = 0.0;
82 if (P > 2)
83 {
84 result = 3.0/(P*(P-1.0)*(P-2.0)) *
85 (H*(H-1.0)*(H-2.0)*r*r*(r-1.0) +
86 H*(H-1.0)*(2.0*Na*r*(1.0-r)+Pa*r*r) +
87 H*(Pa*(Pa-1.0)*(r-1.0)+2.0*Na*Pa*r) +
88 Pa*Na*(Pa-1.0));
89
90 result /= 3.0*r*r*(1.0 - r);
91 }
92 return std::max(0.0,result);
93}
G4double C(G4double temp)
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
G4int GetNumberOfParticles() const
G4int GetNumberOfHoles() const
G4double K(const G4Fragment &aFragment) const override
Definition G4HETCHe3.cc:69
G4double GetSpinFactor() const override
Definition G4HETCHe3.cc:63
G4double GetAlpha() const override
Definition G4HETCHe3.cc:41
Definition G4He3.hh:41