~G4ParticleHPChannelList()
G4ParticleHPChannelList(G4ParticleHPChannelList &)=delete
G4ParticleHPChannelList(G4int n=0, G4ParticleDefinition *p=nullptr)
G4HadFinalState * ApplyYourself(const G4Element *theElement, const G4HadProjectile &aTrack)
G4bool HasDataInAnyFinalState()
G4double GetXsec(G4double anEnergy)
void Register(G4ParticleHPFinalState *theFS, const G4String &aName)
G4int GetNumberOfChannels()