Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4ParticleChangeForTransport.hh
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1//
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24// ********************************************************************
25//
26// G4ParticleChangeForTransport
27//
28// Class description:
29//
30// Concrete class for ParticleChange for transportation.
31
32// Author: Hisaya Kurashige, 10 May 1998
33// --------------------------------------------------------------------
34#ifndef G4ParticleChangeForTransport_hh
35#define G4ParticleChangeForTransport_hh 1
36
37#include "globals.hh"
38#include "G4ios.hh"
39#include "G4TouchableHandle.hh"
40#include "G4ParticleChange.hh"
41
44
46{
47 public:
48
50
51 ~G4ParticleChangeForTransport() override = default;
52
55
56 // --- the following methods are for updating G4Step ---
57 // Return the pointer to the G4Step after updating the Step information
58 // by using final state information of the track given by a physics process
59
61 G4Step* UpdateStepForAtRest(G4Step* Step) final;
63 // A physics process gives the final state of the particle
64 // based on information of G4Track (or equivalently the PreStepPoint)
65
66 void Initialize(const G4Track&) final;
67 // Initialize all properties by using G4Track information
68
69 // --- methods to keep information of the final state ---
70 // IMPORTANT NOTE: despite the name, what this class stores/returns
71 // through its methods, are the "FINAL" values of the Position, Momentum, etc.
72
74 inline void SetTouchableHandle(const G4TouchableHandle& fTouchable);
75 // Get/Set the touchable of the current particle.
76 // Note: Touchable in PostStepPoint will be updated only after
77 // PostStepDoIt
78
80 inline void SetMaterialInTouchable(G4Material* fMaterial);
81 // Get/Propose the material in the touchable of the current particle
82
85 const G4MaterialCutsCouple* fMaterialCutsCouple);
86 // Get/Set the materialCutsCouple in the touchable of the current
87 // particle
88
91 G4VSensitiveDetector* fSensitiveDetector);
92 // Get/Set the sensitive detector in the touchable of the current particle
93
94 inline G4bool GetMomentumChanged() const;
95 inline void SetMomentumChanged(G4bool b);
96
97 inline void
98 SetPointerToVectorOfAuxiliaryPoints(std::vector<G4ThreeVector>* vec);
99 inline std::vector<G4ThreeVector>*
101 // Smooth representation of curved trajectories
102
103 void DumpInfo() const final;
104
105 private:
106
107 G4TouchableHandle theTouchableHandle;
108 // The changed touchable of a given particle
109
110 G4bool isMomentumChanged = false;
111 // The flag which is set if momentum is changed in current step
112
113 G4Material* theMaterialChange = nullptr;
114
115 const G4MaterialCutsCouple* theMaterialCutsCoupleChange = nullptr;
116
117 G4VSensitiveDetector* theSensitiveDetectorChange = nullptr;
118 // The material (and MaterialCutsCouple) where given track
119 // currently locates
120
121 std::vector<G4ThreeVector>* fpVectorOfAuxiliaryPointsPointer = nullptr;
122};
123
124#include "G4ParticleChangeForTransport.icc"
125
126#endif
bool G4bool
Definition G4Types.hh:86
const G4TouchableHandle & GetTouchableHandle() const
G4Step * UpdateStepForAtRest(G4Step *Step) final
void SetPointerToVectorOfAuxiliaryPoints(std::vector< G4ThreeVector > *vec)
G4ParticleChangeForTransport & operator=(const G4ParticleChangeForTransport &right)=delete
void Initialize(const G4Track &) final
void SetMaterialInTouchable(G4Material *fMaterial)
G4VSensitiveDetector * GetSensitiveDetectorInTouchable() const
void SetTouchableHandle(const G4TouchableHandle &fTouchable)
G4Step * UpdateStepForPostStep(G4Step *Step) final
const G4MaterialCutsCouple * GetMaterialCutsCoupleInTouchable() const
G4Material * GetMaterialInTouchable() const
void SetMaterialCutsCoupleInTouchable(const G4MaterialCutsCouple *fMaterialCutsCouple)
std::vector< G4ThreeVector > * GetPointerToVectorOfAuxiliaryPoints() const
void SetSensitiveDetectorInTouchable(G4VSensitiveDetector *fSensitiveDetector)
G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right)=delete
G4Step * UpdateStepForAlongStep(G4Step *Step) final
void SetMomentumChanged(G4bool b)
G4bool GetMomentumChanged() const
~G4ParticleChangeForTransport() override=default