Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4Scatterer.hh
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25//
26//
27//
28// removing a auther spec that was part of a template.
29
30#ifndef G4SCATTERER_HH
31#define G4SCATTERER_HH
32
33#include "globals.hh"
34#include <vector>
35#include "G4VScatterer.hh"
36#include "G4VCollision.hh"
38#include "G4CollisionVector.hh"
39#include "G4BCAction.hh"
40
41class G4KineticTrack;
42
43class G4Scatterer : public G4VScatterer, public G4BCAction
44{
45public:
46
48
49 virtual ~G4Scatterer();
50
51 virtual G4double GetTimeToInteraction(const G4KineticTrack& trk1,
52 const G4KineticTrack& trk2) const;
53
55 const G4KineticTrack& trk2) const;
56
57 virtual G4KineticTrackVector* Scatter(const G4KineticTrack& trk1,
58 const G4KineticTrack& trk2) const;
59
60 virtual const std::vector<G4CollisionInitialState *> &
61 GetCollisions(G4KineticTrack * aProjectile,
62 std::vector<G4KineticTrack *> & someCandidates,
63 G4double aCurrentTime);
64
65 virtual G4KineticTrackVector *
66 GetFinalState(G4KineticTrack * aProjectile,
67 std::vector<G4KineticTrack *> & theTargets);
68
69private:
70
71 const G4VCollision* FindCollision(const G4KineticTrack& trk1,
72 const G4KineticTrack& trk2) const;
73
74 struct Register
75 {
76 template<class T> void operator()(T*, G4CollisionVector * aC)
77 {
78 G4VCollision* aT = new T;
79 aC->push_back(aT);
80 }
81 };
82
83 static G4CollisionVector collisions;
84 std::vector<G4CollisionInitialState *> theCollisions;
85
86};
87#endif
88
89
std::vector< G4VCollision * > G4CollisionVector
double G4double
Definition G4Types.hh:83
G4double GetCrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &someCandidates, G4double aCurrentTime)
virtual G4double GetTimeToInteraction(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &theTargets)
virtual G4KineticTrackVector * Scatter(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual ~G4Scatterer()