Geant4
11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4TextModel.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 3rd April 2001
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//
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// Class Description:
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//
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// Model which knows how to draw text.
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//
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// For access to base class information, e.g., modeling parameters,
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// use GetModelingParameters() inherited from G4VModel. See Class
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// Description of the base class G4VModel.
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#ifndef G4TEXTMODEL_HH
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#define G4TEXTMODEL_HH
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#include "
G4VModel.hh
"
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#include "
G4Text.hh
"
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class
G4TextModel
:
public
G4VModel
{
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public
:
// With description
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G4TextModel
(
const
G4Text
&,
const
G4Transform3D
& =
G4Transform3D
());
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virtual
~G4TextModel
();
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void
DescribeYourselfTo
(
G4VGraphicsScene
&)
override
;
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// The main task of a model is to describe itself to the graphics scene.
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private
:
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// Private copy contructor and assignment to forbid use...
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G4TextModel
(
const
G4TextModel
&);
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G4TextModel
& operator = (
const
G4TextModel
&);
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G4Text
fG4Text;
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};
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#endif
G4Text.hh
G4Transform3D
HepGeom::Transform3D G4Transform3D
Definition
G4Transform3D.hh:33
G4VModel.hh
G4TextModel
Definition
G4TextModel.hh:45
G4TextModel::~G4TextModel
virtual ~G4TextModel()
Definition
G4TextModel.cc:40
G4TextModel::DescribeYourselfTo
void DescribeYourselfTo(G4VGraphicsScene &) override
Definition
G4TextModel.cc:57
G4TextModel::G4TextModel
G4TextModel(const G4Text &, const G4Transform3D &=G4Transform3D())
Definition
G4TextModel.cc:42
G4Text
Definition
G4Text.hh:72
G4VGraphicsScene
Definition
G4VGraphicsScene.hh:74
G4VModel
Definition
G4VModel.hh:47
HepGeom::Transform3D
Definition
Transform3D.h:170
geant4-v11.2.2
source
visualization
modeling
include
G4TextModel.hh
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