Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredSceneHandler Member List

This is the complete list of members for G4OpenGLStoredSceneHandler, including all inherited members.

AddCompound(const G4VTrajectory &)G4OpenGLSceneHandlervirtual
AddCompound(const G4VHit &)G4OpenGLSceneHandlervirtual
AddCompound(const G4VDigi &)G4OpenGLSceneHandlervirtual
AddCompound(const G4THitsMap< G4double > &)G4OpenGLSceneHandlervirtual
AddCompound(const G4THitsMap< G4StatDouble > &)G4OpenGLSceneHandlervirtual
AddCompound(const G4Mesh &)G4OpenGLSceneHandlervirtual
AddPrimitive(const G4Polyline &)G4OpenGLStoredSceneHandlervirtual
AddPrimitive(const G4Polymarker &)G4OpenGLStoredSceneHandlervirtual
AddPrimitive(const G4Circle &)G4OpenGLStoredSceneHandlervirtual
AddPrimitive(const G4Square &)G4OpenGLStoredSceneHandlervirtual
AddPrimitive(const G4Text &)G4OpenGLStoredSceneHandlervirtual
AddPrimitive(const G4Polyhedron &)G4OpenGLStoredSceneHandlervirtual
AddPrimitive(const G4Plotter &)G4OpenGLStoredSceneHandlervirtual
AddPrimitivePostamble()G4OpenGLStoredSceneHandlerprotected
AddPrimitivePreamble(const G4VMarker &visible)G4OpenGLStoredSceneHandlerprotected
AddPrimitivePreamble(const G4Polyline &visible)G4OpenGLStoredSceneHandlerprotected
AddPrimitivePreamble(const G4Polyhedron &visible)G4OpenGLStoredSceneHandlerprotected
AddPrimitivesCircle(const std::vector< G4VMarker > &)G4OpenGLSceneHandler
AddPrimitivesSquare(const std::vector< G4VMarker > &)G4OpenGLSceneHandler
AddSolid(const G4Box &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Cons &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Tubs &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Trd &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Trap &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Sphere &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Para &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Torus &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Polycone &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Polyhedra &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Orb &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Ellipsoid &)G4OpenGLSceneHandlervirtual
AddSolid(const G4TessellatedSolid &)G4OpenGLSceneHandlervirtual
AddSolid(const G4VSolid &)G4OpenGLSceneHandlervirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4OpenGLStoredSceneHandlervirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4OpenGLStoredSceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4OpenGLStoredSceneHandlervirtual
ClearAndDestroyAtts()G4OpenGLSceneHandlerprotected
ClearStore()G4OpenGLStoredSceneHandlervirtual
ClearTransientStore()G4OpenGLStoredSceneHandlervirtual
CreateCutawaySolid()G4OpenGLSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4OpenGLSceneHandlerprotectedvirtual
Draw3DRectMeshAsDots(const G4Mesh &)G4VSceneHandlerprotected
Draw3DRectMeshAsSurfaces(const G4Mesh &)G4VSceneHandlerprotected
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
DrawTetMeshAsDots(const G4Mesh &)G4VSceneHandlerprotected
DrawTetMeshAsSurfaces(const G4Mesh &)G4VSceneHandlerprotected
eachPrimitive enum valueG4OpenGLSceneHandler
EndModeling()G4OpenGLStoredSceneHandlervirtual
endOfEvent enum valueG4OpenGLSceneHandler
endOfRun enum valueG4OpenGLSceneHandler
EndPrimitives()G4OpenGLStoredSceneHandlervirtual
EndPrimitives2D()G4OpenGLStoredSceneHandlervirtual
ExtraPOProcessing(const G4Visible &, size_t)G4OpenGLStoredSceneHandlerinlineprotectedvirtual
ExtraTOProcessing(const G4Visible &, size_t)G4OpenGLStoredSceneHandlerinlineprotectedvirtual
fDisplayListIdG4OpenGLStoredSceneHandlerprotectedstatic
fDoNotUseDisplayListG4OpenGLStoredSceneHandlerprotected
fEdgeFlagG4OpenGLSceneHandlerprotected
fEntitiesFlushIntervalG4OpenGLSceneHandlerprotectedstatic
fFlushActionG4OpenGLSceneHandlerprotectedstatic
fIdentityTransformationG4VSceneHandlerprotected
FlushAction enum nameG4OpenGLSceneHandler
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fPickMapG4OpenGLSceneHandlerprotected
fPickNameG4OpenGLSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fPOListG4OpenGLStoredSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
fReadyForTransientsG4VSceneHandlerprotected
fSceneHandlerIdG4VSceneHandlerprotected
fSceneIdCountG4OpenGLStoredSceneHandlerprotectedstatic
fSecondPassForTransparencyG4OpenGLSceneHandlerprotected
fSecondPassForTransparencyRequestedG4OpenGLSceneHandlerprotected
fSolidMapG4OpenGLStoredSceneHandlerprotected
fStippleMaskHashedG4OpenGLSceneHandlerprotectedstatic
fSystemG4VSceneHandlerprotected
fThirdPassForNonHiddenMarkersG4OpenGLSceneHandlerprotected
fThirdPassForNonHiddenMarkersRequestedG4OpenGLSceneHandlerprotected
fThreePassCapableG4OpenGLSceneHandlerprotected
fTOListG4OpenGLStoredSceneHandlerprotected
fTopPODLG4OpenGLStoredSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4OpenGLSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4OpenGLSceneHandlerprotected
G4OpenGLStoredSceneHandler(G4VGraphicsSystem &system, const G4String &name="")G4OpenGLStoredSceneHandler
G4OpenGLStoredViewer classG4OpenGLStoredSceneHandlerfriend
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor()G4VSceneHandler
GetColor(const G4Visible &)G4VSceneHandler
GetColour()G4VSceneHandler
GetColour(const G4Visible &)G4VSceneHandler
GetCurrentViewer() constG4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetEntitiesFlushInterval()G4OpenGLSceneHandlerinlinestatic
GetExtent() constG4VSceneHandlervirtual
GetFlushAction()G4OpenGLSceneHandlerinlinestatic
GetGraphicsSystem() constG4VSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() constG4VSceneHandler
GetModel() constG4VSceneHandler
GetName() constG4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetNumberOfCloudPoints(const G4VisAttributes *) constG4VSceneHandler
GetObjectTransformation() constG4VSceneHandler
GetPointInBox(const G4ThreeVector &pos, G4double halfX, G4double halfY, G4double halfZ) constG4VSceneHandlerprotected
GetPointInTet(const std::vector< G4ThreeVector > &vertices) constG4VSceneHandlerprotected
GetScene() constG4VSceneHandler
GetSceneHandlerId() constG4VSceneHandler
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransientsDrawnThisEvent() constG4VSceneHandler
GetTransientsDrawnThisRun() constG4VSceneHandler
GetViewCount() constG4VSceneHandler
GetViewerList() constG4VSceneHandler
IncrementViewCount()G4VSceneHandler
IsReadyForTransients() constG4VSceneHandler
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType enum nameG4VSceneHandler
never enum valueG4OpenGLSceneHandler
NthEvent enum valueG4OpenGLSceneHandler
NthPrimitive enum valueG4OpenGLSceneHandler
PostAddSolid()G4VSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4OpenGLSceneHandlervirtual
ProcessScene()G4OpenGLSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
ScaledFlush()G4OpenGLSceneHandlerprotected
screen enum valueG4VSceneHandler
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetEntitiesFlushInterval(G4int interval)G4OpenGLSceneHandlerinlinestatic
SetFlushAction(FlushAction action)G4OpenGLSceneHandlerinlinestatic
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
StandardSpecialMeshRendering(const G4Mesh &)G4VSceneHandlerprotected
world enum valueG4VSceneHandler
~G4OpenGLSceneHandler()G4OpenGLSceneHandlerprotectedvirtual
~G4OpenGLStoredSceneHandler()G4OpenGLStoredSceneHandlervirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual