virtual void SetText(const G4String &text)
virtual vtkSmartPointer< vtkBillboardTextActor3D > GetActor()
static std::size_t MakeHash(const G4Text &text, const G4VtkVisContext &vc, const G4VisAttributes *pVA)
vtkSmartPointer< vtkBillboardTextActor3D > actor
~G4VtkTextPipeline() override=default
G4VtkTextPipeline(const G4Text &text, const G4VtkVisContext &vc, const G4VisAttributes *pVisAttributes)