~G4ParticleHP2N2AInelasticFS() override=default
G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack) override
G4ParticleHPFinalState * New() override
G4ParticleHP2N2AInelasticFS()
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *) override