Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4QMDParticipant.hh
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1//
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25//
26// -------------------------------------------------------------------
27// GEANT4 Class file
28//
29//
30// File name: G4QMDParticipant.hh
31//
32// Author: Koi, Tatsumi ([email protected])
33//
34// Creation date: 29 March 2007
35// -----------------------------------------------------------------------------
36//
37// 081120 Add hit flag and related methods
38
39#ifndef G4QMDParticipant_hh
40#define G4QMDParticipant_hh
41
43
45#include "G4ThreeVector.hh"
46#include "G4LorentzVector.hh"
47
49{
50 public:
51 // momentum position
54
55 void SetDefinition( const G4ParticleDefinition* pd ) { definition = pd; };
56 const G4ParticleDefinition* GetDefinition() { return definition; };
57
60
61 void SetMomentum( G4ThreeVector p ) { momentum = p; };
62 G4ThreeVector GetMomentum() { return momentum; };
63
64 G4double GetMass() { return definition->GetPDGMass()/CLHEP::GeV; };
65
67
69
70 G4int GetBaryonNumber() { return definition->GetBaryonNumber(); };
71 G4int GetNuc() { return definition->GetBaryonNumber(); };
72
73 G4int GetChargeInUnitOfEplus() { return int ( definition->GetPDGCharge()/CLHEP::eplus ); };
74
75 void UnsetInitialMark() { projectile = false; target = false; }
76 void UnsetHitMark() { hit = false; }
77 G4bool IsThisHit() { return hit; }
78 void SetHitMark() { hit = true; }
79
80 void SetProjectile() { projectile = true; }
81 void SetTarget() { target = true; }
82 G4bool IsThisProjectile() { return projectile; }
83 G4bool IsThisTarget() { return target; }
84
85 private:
86 const G4ParticleDefinition* definition;
87 G4ThreeVector momentum;
89
90 G4bool projectile;
91 G4bool target;
92 G4bool hit;
93};
94
95#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4QMDParticipant(const G4ParticleDefinition *, G4ThreeVector, G4ThreeVector)
G4double GetKineticEnergy()
G4ThreeVector GetPosition()
const G4ParticleDefinition * GetDefinition()
void SetPosition(G4ThreeVector r)
G4LorentzVector Get4Momentum()
void SetDefinition(const G4ParticleDefinition *pd)
G4ThreeVector GetMomentum()
void SetMomentum(G4ThreeVector p)