Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4HadProjectile.cc
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1//
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25//
26#include "G4HadProjectile.hh"
27#include "G4Track.hh"
28#include "G4DynamicParticle.hh"
29
31 : theMat(nullptr),theTime(0.0),theBoundEnergy(0.0)
32{
33 theDef = nullptr;
34 theMass = 0.0;
35 theKinEnergy = 0.0;
36 theDirection.set(0.,0.,0.);
37 theMom.set(0.,0.,0.,0.);
38}
39
44
46 : theMat(nullptr),theTime(0.0),theBoundEnergy(0.0)
47{
48 InitialiseLocal(&dp);
49}
50
53
55{
56 theMat = aT.GetMaterial();
57 //VI time of interaction starts from zero
58 // not global time of a track
59 theTime = 0.0;
60 theBoundEnergy = 0.0;
61
62 InitialiseLocal(aT.GetDynamicParticle());
63}
64
65void G4HadProjectile::InitialiseLocal(const G4DynamicParticle* dp)
66{
67 theDef = dp->GetDefinition();
68 theDirection = dp->GetMomentumDirection();
69 theMass = theDef->GetPDGMass();
70 theKinEnergy = dp->GetKineticEnergy();
71
72 G4LorentzVector theOrgMom = dp->Get4Momentum();
74 toZ.rotateZ(-theOrgMom.phi());
75 toZ.rotateY(-theOrgMom.theta());
76 toLabFrame = toZ.inverse();
77
78 theMom.set(0.,0.,std::sqrt(theKinEnergy*(theKinEnergy + 2.0*theMass)),
79 theMass+theKinEnergy);
80}
81
void set(double x, double y, double z)
HepLorentzRotation & rotateY(double delta)
HepLorentzRotation & rotateZ(double delta)
HepLorentzRotation inverse() const
double theta() const
void set(double x, double y, double z, double t)
const G4ThreeVector & GetMomentumDirection() const
G4ParticleDefinition * GetDefinition() const
G4LorentzVector Get4Momentum() const
G4double GetKineticEnergy() const
void Initialise(const G4Track &aT)
G4Material * GetMaterial() const
const G4DynamicParticle * GetDynamicParticle() const