std::vector< G4DynamicParticle * > G4DynamicParticleVector
void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *) override
~G4ParticleHPFSFissionFS() override=default
G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst)
void SampleNeutronMult(G4int &all, G4int &Prompt, G4int &delayed, G4double energy, G4int off)
G4ParticleHPFissionERelease * GetEnergyRelease()
G4ParticleHPFSFissionFS()
void SetNeutronRP(const G4ReactionProduct &aNeutron)
void SetTarget(const G4ReactionProduct &aTarget)
G4DynamicParticleVector * GetPhotons()
G4ParticleHPFinalState * New() override