Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4ParticleHPFSFissionFS.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// P. Arce, June-2014 Conversion neutron_hp to particle_hp
28//
29#ifndef G4ParticleHPFSFissionFS_h
30#define G4ParticleHPFSFissionFS_h 1
31
32#include "G4Cache.hh"
34#include "G4HadProjectile.hh"
39#include "G4ParticleHPNames.hh"
42#include "G4ParticleHPVector.hh"
43#include "globals.hh"
44
46{
47 struct toBeCached
48 {
49 const G4ReactionProduct* theNeutronRP{nullptr};
50 const G4ReactionProduct* theTarget{nullptr};
51 toBeCached() = default;
52 };
53
54 public:
56 ~G4ParticleHPFSFissionFS() override = default;
57
58 void Init(G4double A, G4double Z, G4int M, G4String& dirName, G4String& aFSType,
59 G4ParticleDefinition*) override;
60
61 G4DynamicParticleVector* ApplyYourself(G4int Prompt, G4int delayed, G4double* decayconst);
62
64 {
65 auto theNew = new G4ParticleHPFSFissionFS;
66 return theNew;
67 }
68
69 inline G4double GetMass() { return theFinalStateNeutrons.GetTargetMass(); }
70
71 void SampleNeutronMult(G4int& all, G4int& Prompt, G4int& delayed, G4double energy, G4int off);
72
73 inline void SetNeutronRP(const G4ReactionProduct& aNeutron)
74 {
75 fCache.Get().theNeutronRP = &aNeutron;
76 theNeutronAngularDis.SetProjectileRP(aNeutron);
77 }
78
79 inline void SetTarget(const G4ReactionProduct& aTarget)
80 {
81 fCache.Get().theTarget = &aTarget;
82 theNeutronAngularDis.SetTarget(aTarget);
83 }
84
86
87 inline G4ParticleHPFissionERelease* GetEnergyRelease() { return &theEnergyRelease; }
88
89 private:
90 G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; }
91
92 G4ParticleHPParticleYield theFinalStateNeutrons;
93 G4ParticleHPEnergyDistribution thePromptNeutronEnDis;
94 G4ParticleHPEnergyDistribution theDelayedNeutronEnDis;
95 G4ParticleHPAngular theNeutronAngularDis;
96
97 G4ParticleHPPhotonDist theFinalStatePhotons;
98 G4ParticleHPFissionERelease theEnergyRelease;
99
100 G4Cache<toBeCached> fCache;
101 G4ParticleHPNames theNames;
102};
103
104#endif
std::vector< G4DynamicParticle * > G4DynamicParticleVector
#define M(row, col)
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
const G4double A[17]
value_type & Get() const
Definition G4Cache.hh:315
void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *) override
~G4ParticleHPFSFissionFS() override=default
G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst)
void SampleNeutronMult(G4int &all, G4int &Prompt, G4int &delayed, G4double energy, G4int off)
G4ParticleHPFissionERelease * GetEnergyRelease()
void SetNeutronRP(const G4ReactionProduct &aNeutron)
void SetTarget(const G4ReactionProduct &aTarget)
G4DynamicParticleVector * GetPhotons()
G4ParticleHPFinalState * New() override