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Toolkit for the simulation of the passage of particles through matter
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G4IntersectionSolid.hh
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25//
26// G4IntersectionSolid
27//
28// Class description:
29//
30// Class for description of intersection of two solids.
31
32// 12.09.98 V.Grichine: initial design and implementation
33// --------------------------------------------------------------------
34#ifndef G4INTERSECTIONSOLID_HH
35#define G4INTERSECTIONSOLID_HH
36
37#include "G4BooleanSolid.hh"
38#include "G4VSolid.hh"
39
40#include "G4RotationMatrix.hh"
41#include "G4ThreeVector.hh"
42#include "G4Transform3D.hh"
43#include "G4AffineTransform.hh"
44
46{
47 public:
48
49 G4IntersectionSolid( const G4String& pName,
50 G4VSolid* pSolidA ,
51 G4VSolid* pSolidB ) ;
52
53 G4IntersectionSolid( const G4String& pName,
54 G4VSolid* pSolidA ,
55 G4VSolid* pSolidB,
56 G4RotationMatrix* rotMatrix,
57 const G4ThreeVector& transVector ) ;
58
59 G4IntersectionSolid( const G4String& pName,
60 G4VSolid* pSolidA ,
61 G4VSolid* pSolidB,
62 const G4Transform3D& transform ) ;
63
65
66 G4GeometryType GetEntityType() const override;
67
68 G4VSolid* Clone() const override;
69
70 G4IntersectionSolid(__void__&);
71 // Fake default constructor for usage restricted to direct object
72 // persistency for clients requiring preallocation of memory for
73 // persistifiable objects.
74
77 // Copy constructor and assignment operator.
78
79 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
80
81 G4bool CalculateExtent( const EAxis pAxis,
82 const G4VoxelLimits& pVoxelLimit,
83 const G4AffineTransform& pTransform,
84 G4double& pMin, G4double& pMax) const override ;
85
86 EInside Inside( const G4ThreeVector& p ) const override ;
87
88 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
89
91 const G4ThreeVector& v ) const override ;
92
93 G4double DistanceToIn( const G4ThreeVector& p) const override ;
94
96 const G4ThreeVector& v,
97 const G4bool calcNorm=false,
98 G4bool *validNorm=nullptr,
99 G4ThreeVector *n=nullptr ) const override ;
100
101 G4double DistanceToOut( const G4ThreeVector& p ) const override ;
102
103
105 const G4int n,
106 const G4VPhysicalVolume* pRep ) override ;
107
108 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
109 G4Polyhedron* CreatePolyhedron () const override ;
110};
111
112#endif
113
CLHEP::HepRotation G4RotationMatrix
CLHEP::Hep3Vector G4ThreeVector
HepGeom::Transform3D G4Transform3D
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4String G4GeometryType
Definition G4VSolid.hh:80
G4BooleanSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)
void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const override
G4GeometryType GetEntityType() const override
G4Polyhedron * CreatePolyhedron() const override
~G4IntersectionSolid() override
G4IntersectionSolid & operator=(const G4IntersectionSolid &rhs)
G4IntersectionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)
G4IntersectionSolid(const G4IntersectionSolid &rhs)
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const override
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const override
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const override
void DescribeYourselfTo(G4VGraphicsScene &scene) const override
EInside Inside(const G4ThreeVector &p) const override
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const override
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep) override
G4VSolid * Clone() const override
G4VSolid(const G4String &name)
Definition G4VSolid.cc:57
EAxis
Definition geomdefs.hh:54
EInside
Definition geomdefs.hh:67