Geant4 11.3.0
Toolkit for the simulation of the passage of particles through matter
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G4ScoringMessenger.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4ScoringMessenger
27//
28// Class description:
29//
30// This is a concrete class of G4UImessenger which handles the
31// commands for G4ScoringManager.
32//
33// Author: Tsukasa Aso (KEK), September 2007
34// --------------------------------------------------------------------
35#ifndef G4ScoringMessenger_h
36#define G4ScoringMessenger_h 1
37
38#include "G4String.hh"
39#include "G4UImessenger.hh"
40
41#include <vector>
42
44class G4VScoringMesh;
45class G4UIdirectory;
52class G4UIcommand;
53
54using G4TokenVec = std::vector<G4String>;
55
57{
58 public:
59
61
62 ~G4ScoringMessenger() override;
63
64 void SetNewValue(G4UIcommand* command, G4String newValues) override;
65
66 G4String GetCurrentValue(G4UIcommand* command) override;
67
68 protected:
69
70 void FillTokenVec(const G4String& newValues, G4TokenVec& token);
71 void MeshBinCommand(G4VScoringMesh* mesh, G4TokenVec& token);
72 void Fill1D(G4UIcommand* cmd, const G4String& newValues);
73
74 private:
75
76 G4ScoringManager* fSMan;
77 G4UIdirectory* scoreDir;
80 G4UIcmdWithAnInteger* verboseCmd;
81 //
82 G4UIdirectory* meshCreateDir;
83 G4UIcmdWithAString* meshBoxCreateCmd;
84 G4UIcmdWithAString* meshCylinderCreateCmd;
85 G4UIcommand* meshRWLogVolCreateCmd;
86 G4UIcommand* probeCreateCmd;
87 //
88 // Mesh commands
89 G4UIdirectory* meshDir;
90 G4UIcmdWithAString* meshOpnCmd;
91 //
92 G4UIcmdWithoutParameter* meshClsCmd;
93 //
94 // Size commands
95 G4UIcmdWith3VectorAndUnit* mBoxSizeCmd;
96 G4UIcommand* mCylinderSizeCmd;
97 G4UIcmdWithADoubleAndUnit* mCylinderRMinCmd;
98 G4UIcommand* mCylinderAngleCmd;
99 //
100 // Division command
101 G4UIcommand* mBinCmd;
102 //
103 // Placement command
104 G4UIdirectory* mTransDir;
105 G4UIcmdWithoutParameter* mTResetCmd;
107 G4UIdirectory* mRotDir;
111 //
112 // Probe commands
113 G4UIdirectory* probeDir;
114 G4UIcmdWithAString* probeMatCmd;
115 G4UIcmdWith3VectorAndUnit* probeLocateCmd;
116 //
117 // Draw Command
118 G4UIcommand* drawCmd;
119 G4UIcommand* drawColumnCmd;
120 G4UIdirectory* colorMapDir;
121 G4UIcmdWithoutParameter* listColorMapCmd;
122 G4UIcmdWithAString* floatMinMaxCmd;
123 G4UIcommand* colorMapMinMaxCmd;
124 //
125 // Dump scoring result to file
126 G4UIcommand* dumpQtyToFileCmd;
127 G4UIcommand* dumpAllQtsToFileCmd;
128 G4UIcommand* dumpQtyWithFactorCmd;
129 G4UIcommand* dumpAllQtsWithFactorCmd;
130 //
131 // Command for direcly plotting to a histogram
132 G4UIcommand* fill1DCmd;
133};
134
135#endif
std::vector< G4String > G4TokenVec
std::vector< G4String > G4TokenVec
void MeshBinCommand(G4VScoringMesh *mesh, G4TokenVec &token)
G4String GetCurrentValue(G4UIcommand *command) override
G4ScoringMessenger(G4ScoringManager *SManager)
void FillTokenVec(const G4String &newValues, G4TokenVec &token)
void SetNewValue(G4UIcommand *command, G4String newValues) override
void Fill1D(G4UIcommand *cmd, const G4String &newValues)
G4UImessenger()=default