Geant4 11.3.0
Toolkit for the simulation of the passage of particles through matter
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G4ScoringBox.hh
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25//
26// G4ScoringBox
27//
28// Author: Makoto Asai
29// --------------------------------------------------------------------
30#ifndef G4ScoringBox_h
31#define G4ScoringBox_h 1
32
33#include "globals.hh"
34#include "G4VScoringMesh.hh"
35#include "G4RotationMatrix.hh"
36
37#include <vector>
38
40class G4LogicalVolume;
43
45{
46 public:
47
48 G4ScoringBox(const G4String& wName);
49 ~G4ScoringBox() override = default;
50
51 void List() const override;
52 void Draw(RunScore* map, G4VScoreColorMap* colorMap, G4int axflg = 111) override;
53 void DrawColumn(RunScore* map, G4VScoreColorMap* colorMap, G4int idxProj,
54 G4int idxColumn) override;
55
56 // set a direction to segment this mesh
57 inline void SetSegmentDirection(G4int dir) { fSegmentDirection = dir; }
58
59 protected:
60
61 // construct this mesh
62 void SetupGeometry(G4VPhysicalVolume* fWorldPhys) override;
63
64 private:
65
66 // get replicated position from 3D index (x,y,z)
67 G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
68 // get 3D index (x,y,z) from sequential index
69 void GetXYZ(G4int index, G4int q[3]) const;
70 // get sequential index from 3D index (x,y,z)
71 G4int GetIndex(G4int x, G4int y, G4int z) const;
72
73 private:
74
75 G4int fSegmentDirection; // =1: x, =2: y, =3: z
76};
77
78#endif
CLHEP::Hep3Vector G4ThreeVector
int G4int
Definition G4Types.hh:85
void Draw(RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111) override
~G4ScoringBox() override=default
void DrawColumn(RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn) override
void SetupGeometry(G4VPhysicalVolume *fWorldPhys) override
G4ScoringBox(const G4String &wName)
void SetSegmentDirection(G4int dir)
void List() const override
G4THitsMap< G4StatDouble > RunScore
G4VScoringMesh(const G4String &wName)