Geant4 11.3.0
Toolkit for the simulation of the passage of particles through matter
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G4BOptnForceCommonTruncatedExp.hh
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1//
2// ********************************************************************
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5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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21// * any work based on the software) you agree to acknowledge its *
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24// ********************************************************************
25//
26// G4BOptnForceCommonTruncatedExp
27//
28// Class Description:
29//
30// A G4VBiasingOperation physics-based biasing operation. It
31// handles several processes together, biasing on the total
32// cross-section of these processes (instead of biasing them
33// individually).
34// The biasing interaction law is a truncated exponential
35// one, driven by the total cross-section and which extends
36// in the range [0,L].
37// Process are registered with the AddCrossSection() method.
38// As cross-sections are all known at the end of the
39// PostStepGPIL loop, the step limitation is made at the
40// AlongStepGPIL level.
41//
42// Author: Marc Verderi, November 2013.
43// --------------------------------------------------------------------
44#ifndef G4BOptnForceCommonTruncatedExp_hh
45#define G4BOptnForceCommonTruncatedExp_hh 1
46
48#include "G4ThreeVector.hh"
50
51#include <map>
52
55
57{
58 public:
59 // -- Constructor :
61 // -- destructor:
63
64 // -- Methods from G4VBiasingOperation interface:
65 // -------------------------------------------
66 // -- Used:
67 virtual const G4VBiasingInteractionLaw*
69 virtual G4double
71 virtual G4GPILSelection
72 ProposeGPILSelection( const G4GPILSelection processSelection );
73 virtual G4VParticleChange*
75 const G4Track*, const G4Step*, G4bool& );
76 // -- Unused:
77 virtual G4double
80 virtual G4VParticleChange*
81 GenerateBiasingFinalState(const G4Track*, const G4Step*) { return nullptr; }
82
83 // -- Additional methods, specific to this class:
84 // ----------------------------------------------
85 // -- return concrete type of interaction laws:
87 {
88 return fCommonTruncatedExpLaw;
89 }
91 {
92 return fForceFreeFlightLaw;
93 }
94
95 void Initialize( const G4Track* );
96 void UpdateForStep( const G4Step* );
97 void Sample();
98 const G4ThreeVector& GetInitialMomentum() const { return fInitialMomentum; }
99 G4double GetMaximumDistance() const { return fMaximumDistance; }
101 const G4VProcess* GetProcessToApply() const { return fProcessToApply; }
102 void AddCrossSection( const G4VProcess*, G4double );
103 std::size_t GetNumberOfSharing() const { return fNumberOfSharing; }
104 void SetInteractionOccured( G4bool b ) { fInteractionOccured = b; }
105 G4bool GetInteractionOccured() const { return fInteractionOccured; }
106
107 private:
108
109 G4ILawCommonTruncatedExp* fCommonTruncatedExpLaw = nullptr;
110 G4ILawForceFreeFlight* fForceFreeFlightLaw = nullptr;
111 G4double fTotalCrossSection = 0.0;
112 std::map < const G4VProcess*, G4double > fCrossSections;
113 std::size_t fNumberOfSharing = 0;
114 const G4VProcess* fProcessToApply = nullptr;
115 G4bool fInteractionOccured = false;
116 G4ThreeVector fInitialMomentum;
117 G4double fMaximumDistance = -1.0;
118 G4ParticleChangeForNothing fDummyParticleChange;
119};
120
121#endif
G4ForceCondition
G4GPILSelection
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
virtual G4double ProposeAlongStepLimit(const G4BiasingProcessInterface *)
G4ILawCommonTruncatedExp * GetCommonTruncatedExpLaw()
virtual G4GPILSelection ProposeGPILSelection(const G4GPILSelection processSelection)
virtual G4VParticleChange * GenerateBiasingFinalState(const G4Track *, const G4Step *)
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &)
void AddCrossSection(const G4VProcess *, G4double)
const G4ThreeVector & GetInitialMomentum() const
virtual G4double DistanceToApplyOperation(const G4Track *, G4double, G4ForceCondition *)
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &)
G4VBiasingOperation(const G4String &name)
#define DBL_MAX
Definition templates.hh:62