~G4DynamicParticleFluctuation() override=default
G4DynamicParticleFluctuation(const G4DynamicParticleFluctuation &)=delete
G4double SampleFluctuations(const G4MaterialCutsCouple *, const G4DynamicParticle *, const G4double, const G4double, const G4double, const G4double) override
G4DynamicParticleFluctuation(const G4String &nam="dynPartFluc")
G4double Dispersion(const G4Material *, const G4DynamicParticle *, const G4double, const G4double, const G4double) override