Geant4
11.3.0
Toolkit for the simulation of the passage of particles through matter
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geant4-v11.3.0
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src
G4PSCellCharge.cc
G4PSCellCharge3D.cc
G4PSCellFlux.cc
G4PSCellFlux3D.cc
G4PSCellFluxForCylinder3D.cc
G4PSCylinderSurfaceCurrent.cc
G4PSCylinderSurfaceCurrent3D.cc
G4PSCylinderSurfaceFlux.cc
G4PSCylinderSurfaceFlux3D.cc
G4PSDoseDeposit.cc
G4PSDoseDeposit3D.cc
G4PSDoseDepositForCylinder3D.cc
G4PSEnergyDeposit.cc
G4PSEnergyDeposit3D.cc
G4PSFlatSurfaceCurrent.cc
G4PSFlatSurfaceCurrent3D.cc
G4PSFlatSurfaceFlux.cc
G4PSFlatSurfaceFlux3D.cc
G4PSMinKinEAtGeneration.cc
G4PSMinKinEAtGeneration3D.cc
G4PSNofCollision.cc
G4PSNofCollision3D.cc
G4PSNofSecondary.cc
G4PSNofSecondary3D.cc
G4PSNofStep.cc
G4PSNofStep3D.cc
G4PSPassageCellCurrent.cc
G4PSPassageCellCurrent3D.cc
G4PSPassageCellFlux.cc
G4PSPassageCellFlux3D.cc
G4PSPassageCellFluxForCylinder3D.cc
G4PSPassageTrackLength.cc
G4PSPassageTrackLength3D.cc
G4PSPopulation.cc
G4PSPopulation3D.cc
G4PSSphereSurfaceCurrent.cc
G4PSSphereSurfaceCurrent3D.cc
G4PSSphereSurfaceFlux.cc
G4PSSphereSurfaceFlux3D.cc
G4PSStepChecker.cc
G4PSStepChecker3D.cc
G4PSTermination.cc
G4PSTermination3D.cc
G4PSTrackCounter.cc
G4PSTrackCounter3D.cc
G4PSTrackLength.cc
G4PSTrackLength3D.cc
G4PSVolumeFlux.cc
G4PSVolumeFlux3D.cc
G4SDChargedFilter.cc
G4SDKineticEnergyFilter.cc
G4SDNeutralFilter.cc
G4SDParticleFilter.cc
G4SDParticleWithEnergyFilter.cc
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G4PSCellFlux3D.cc
Go to the documentation of this file.
1
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// G4PSCellFlux3D
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#include "
G4PSCellFlux3D.hh
"
30
31
///////////////////////////////////////////////////////////////////////////////
32
// (Description)
33
// This is a primitive scorer class for 3D scoring cell flux.
34
// The Cell Flux is defined by a sum of track length divided
35
// by the geometry volume, where all of the tracks in the geometry
36
// are taken into account. e.g. the unit of Cell Flux is mm/mm3.
37
//
38
//
39
// If you want to score only tracks passing through the geometry volume,
40
// please use G4PSPassageCellFlux3D.
41
//
42
//
43
// Created: 2007-08-14 Tsukasa ASO
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// 2010-07-22 Introduce Unit specification.
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//
46
///////////////////////////////////////////////////////////////////////////////
47
48
G4PSCellFlux3D::G4PSCellFlux3D
(
const
G4String
& name,
G4int
ni,
G4int
nj,
49
G4int
nk,
G4int
depi,
G4int
depj,
G4int
depk)
50
:
G4PSCellFlux
(name)
51
, fDepthi(depi)
52
, fDepthj(depj)
53
, fDepthk(depk)
54
{
55
SetNijk
(ni, nj, nk);
56
}
48
G4PSCellFlux3D::G4PSCellFlux3D
(
const
G4String
& name,
G4int
ni,
G4int
nj, {
…
}
57
58
G4PSCellFlux3D::G4PSCellFlux3D
(
const
G4String
& name,
const
G4String
& unit,
59
G4int
ni,
G4int
nj,
G4int
nk,
G4int
depi,
60
G4int
depj,
G4int
depk)
61
:
G4PSCellFlux3D
(name, ni, nj, nk, depi, depj, depk)
62
{
63
SetUnit
(unit);
64
}
58
G4PSCellFlux3D::G4PSCellFlux3D
(
const
G4String
& name,
const
G4String
& unit, {
…
}
65
66
G4int
G4PSCellFlux3D::GetIndex
(
G4Step
* aStep)
67
{
68
const
G4VTouchable
* touchable = aStep->
GetPreStepPoint
()->
GetTouchable
();
69
G4int
i = touchable->
GetReplicaNumber
(fDepthi);
70
G4int
j = touchable->
GetReplicaNumber
(fDepthj);
71
G4int
k = touchable->
GetReplicaNumber
(fDepthk);
72
73
return
i *
fNj
*
fNk
+ j *
fNk
+ k;
74
}
66
G4int
G4PSCellFlux3D::GetIndex
(
G4Step
* aStep) {
…
}
G4PSCellFlux3D.hh
G4int
int G4int
Definition
G4Types.hh:85
G4VTouchable
G4TouchableHistory G4VTouchable
Definition
G4VTouchable.hh:39
G4PSCellFlux3D::G4PSCellFlux3D
G4PSCellFlux3D(const G4String &name, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)
Definition
G4PSCellFlux3D.cc:48
G4PSCellFlux3D::GetIndex
G4int GetIndex(G4Step *) override
Definition
G4PSCellFlux3D.cc:66
G4PSCellFlux::SetUnit
virtual void SetUnit(const G4String &unit)
Definition
G4PSCellFlux.cc:130
G4PSCellFlux::G4PSCellFlux
G4PSCellFlux(const G4String &name, G4int depth=0)
Definition
G4PSCellFlux.cc:58
G4StepPoint::GetTouchable
const G4VTouchable * GetTouchable() const
G4Step
Definition
G4Step.hh:61
G4Step::GetPreStepPoint
G4StepPoint * GetPreStepPoint() const
G4String
Definition
G4String.hh:62
G4TouchableHistory::GetReplicaNumber
virtual G4int GetReplicaNumber(G4int depth=0) const
G4VPrimitiveScorer::fNk
G4int fNk
Definition
G4VPrimitiveScorer.hh:116
G4VPrimitiveScorer::fNj
G4int fNj
Definition
G4VPrimitiveScorer.hh:116
G4VPrimitiveScorer::SetNijk
void SetNijk(G4int i, G4int j, G4int k)
Definition
G4VPrimitiveScorer.hh:83
geant4-v11.3.0
source
digits_hits
scorer
src
G4PSCellFlux3D.cc
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