std::vector< G4DynamicParticle * > G4DynamicParticleVector
G4ParticleHPFissionBaseFS()
~G4ParticleHPSCFissionFS() override=default
G4DynamicParticleVector * ApplyYourself(G4int NNeutrons)
G4ParticleHPFinalState * New() override
G4ParticleHPSCFissionFS()
void Init(G4double A, G4double Z, G4int M, const G4String &dirName, const G4String &aFSType, G4ParticleDefinition *projectile) override