Geant4 11.3.0
Toolkit for the simulation of the passage of particles through matter
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G4ILawTruncatedExp.cc
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25//
26// G4ILawTruncatedExp
27// --------------------------------------------------------------------
28
29#include "G4ILawTruncatedExp.hh"
30#include "Randomize.hh"
31#include "G4Track.hh"
32
33
37
40
42{
43 if (crossSection < 0.0)
44 {
45 G4Exception("G4ILawTruncatedExp::SetForceCrossSection(..)",
46 "BIAS.GEN.09", JustWarning,
47 "Cross-section value passed is negative. It is set to zero !");
48 fIsSingular = true;
49 crossSection = 0.0;
50 }
51 fIsSingular = false;
52 fCrossSectionDefined = true;
53 fCrossSection = crossSection;
54}
55
58{
59 if ( !fCrossSectionDefined )
60 {
61 G4Exception("G4ILawTruncatedExp::ComputeEffectiveCrossSection(..)",
62 "BIAS.GEN.10", JustWarning,
63 "Cross-section value requested, but has not been defined yet. Assumes 0 !");
64 // -- zero cross-section, returns the limit form of the effective cross-section:
65 return 1.0 / ( fMaximumDistance - distance );
66 }
67
68 G4double denum = 1.0 - std::exp(-fCrossSection *(fMaximumDistance-distance));
69 return fCrossSection/denum;
70}
71
74{
75 if (!fCrossSectionDefined)
76 {
77 G4Exception("G4ILawTruncatedExp::ComputeNonInteractionProbability(..)",
78 "BIAS.GEN.11", JustWarning,
79 "Non interaction probability value requested, but cross section has not been defined yet. Assumes it to be 0 !");
80 // -- return limit case of null cross-section:
81 return 1.0 - distance / fMaximumDistance;
82 }
83 G4double num = 1.0 - std::exp( -fCrossSection*distance );
84 G4double denum = 1.0 - std::exp( -fCrossSection*fMaximumDistance );
85 return 1.0 - num/denum;
86}
87
89{
90 if ( !fCrossSectionDefined )
91 {
92 G4Exception("G4ILawTruncatedExp::Sample(..)",
93 "BIAS.GEN.12", JustWarning,
94 "Trying to sample while cross-section is not defined, assuming 0 !");
95 fInteractionDistance = G4UniformRand() * fMaximumDistance;
96 return fInteractionDistance;
97 }
98 fInteractionDistance = -std::log(1.0-G4UniformRand()*(1.0-std::exp(-fCrossSection*fMaximumDistance)))/fCrossSection;
99 return fInteractionDistance;
100}
101
104{
105 fInteractionDistance -= truePathLength;
106 fMaximumDistance -= truePathLength;
107
108 if ( fInteractionDistance < 0 )
109 {
111 ed << " Negative number of interaction length for `" << GetName()
112 << "' " << fInteractionDistance << ", set it to zero !" << G4endl;
113 G4Exception("G4ILawTruncatedExp::UpdateInteractionLengthForStep(...)",
114 "BIAS.GEN.13", JustWarning,
115 "Trying to sample while cross-section is not defined, assuming 0 !");
116 fInteractionDistance = 0.;
117 }
118
119 return fInteractionDistance;
120}
@ JustWarning
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
std::ostringstream G4ExceptionDescription
double G4double
Definition G4Types.hh:83
#define G4endl
Definition G4ios.hh:67
#define G4UniformRand()
Definition Randomize.hh:52
G4ILawTruncatedExp(const G4String &name="expForceInteractionLaw")
virtual G4double SampleInteractionLength()
virtual G4double UpdateInteractionLengthForStep(G4double truePathLength)
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const
void SetForceCrossSection(G4double xs)
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const
const G4String & GetName() const
G4VBiasingInteractionLaw(const G4String &name)