27#ifndef G4FASTSIMHITMAKER_HH
28#define G4FASTSIMHITMAKER_HH
G4ReferenceCountedHandle< G4VTouchable > G4TouchableHandle
Minimal hit created in the fast simulation.
void SetProcess(G4VProcess *proc)
void SetNameOfWorldWithSD(const G4String &aName)
void make(const G4FastHit &aHit, const G4FastTrack &aTrack)