32#ifndef G4OPENGLSTOREDWIN32VIEWER_HH
33#define G4OPENGLSTOREDWIN32VIEWER_HH
G4OpenGLStoredViewer(G4OpenGLStoredSceneHandler &scene)
G4OpenGLStoredWin32Viewer(G4OpenGLStoredSceneHandler &scene, const G4String &name="")
void FinishView()
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friend class G4OpenGLStoredSceneHandler
G4OpenGLWin32Viewer(G4OpenGLSceneHandler &scene)