43G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
58 glDrawBuffer (GL_FRONT);
64 glDepthFunc (GL_LEQUAL);
65 glDepthMask (GL_TRUE);
72 glDrawBuffer (GL_FRONT);
108 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
109 ::TranslateMessage(&event);
110 ::DispatchMessage (&event);
virtual void CreateFontLists()
unsigned int getWinHeight() const
friend class G4OpenGLImmediateSceneHandler
unsigned int getWinWidth() const
G4OpenGLViewer(G4OpenGLSceneHandler &scene)
virtual void CreateMainWindow()
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G4OpenGLWin32Viewer(G4OpenGLSceneHandler &scene)
void CreateGLWin32Context()
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const G4ViewParameters & GetViewParameters() const
G4VViewer(G4VSceneHandler &, G4int id, const G4String &name="")
DrawingStyle GetDrawingStyle() const