Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLXmPanningCallbacks.cc
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1//
2// ********************************************************************
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6// * the Geant4 Collaboration. It is provided under the terms and *
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25//
26//
27// $Id$
28//
29//
30// Andrew Walkden 16th April 1997
31// G4OpenGLXmPanningCallbacks :
32// Several callback functions used by
33// elements of the control panel to`pan'
34// the view (i.e. move the viewpoint and
35// camera positions by equal amounts).
36// Zoom callback is also here.
37
38#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
39
40#include "G4OpenGLXmViewer.hh"
41#include "G4VSceneHandler.hh"
42#include <Xm/ToggleB.h>
43
44#include "G4Scene.hh"
45
46void G4OpenGLXmViewer::zoom_callback (Widget w,
47 XtPointer clientData,
48 XtPointer callData)
49{
50 XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
51 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
52 short dp = -1;
53 G4float ten_to_the_dp = 10.;
54
55 XtVaGetValues (w,
56 XmNdecimalPoints, &dp,
57 NULL);
58
59 if (dp == 0) {
60 ten_to_the_dp = 1.;
61 } else if ( dp > 0) {
62 for (G4int i = 1; i < (G4int)dp; i++) {
63 ten_to_the_dp *= 10.;
64 }
65 } else {
66 G4cout << "dp is " << dp << G4endl;
67 return;
68 }
69
70
71 G4double zoomBy = (G4double)(cbs->value) / ten_to_the_dp;
72 if (zoomBy <= 0.01) {
73 zoomBy = 0.01;
74 }
75
76 pView->fVP.SetZoomFactor (zoomBy);
77 pView->SetView ();
78 pView->ClearView ();
79 pView -> DrawView ();
80}
81
82void G4OpenGLXmViewer::dolly_callback (Widget w,
83 XtPointer clientData,
84 XtPointer callData)
85{
86 XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
87 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
88 short dp = -1;
89 G4float ten_to_the_dp = 10.;
90
91 XtVaGetValues (w,
92 XmNdecimalPoints, &dp,
93 NULL);
94
95 if (dp == 0) {
96 ten_to_the_dp = 1.;
97 } else if ( dp > 0) {
98 for (G4int i = 1; i < (G4int)dp; i++) {
99 ten_to_the_dp *= 10.;
100 }
101 } else {
102 G4cout << "dp is " << dp << G4endl;
103 return;
104 }
105
106 G4double dolly = (G4double)(cbs->value) / ten_to_the_dp;
107
108 pView->fVP.SetDolly (dolly);
109 pView->SetView ();
110 pView->ClearView ();
111 pView->DrawView ();
112
113}
114
115void G4OpenGLXmViewer::pan_left_right_callback (Widget w,
116 XtPointer clientData,
117 XtPointer callData)
118{
119 XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
120 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
121
122 pView->pan_right = get_boolean_userData (w);
123
124 if (cbs->reason == XmCR_ARM) {
125 left_right_pan_callback (pView,NULL);
126 } else if (cbs->reason == XmCR_DISARM) {
127 XtRemoveTimeOut (pView->pan_timer);
128 }
129}
130
131void G4OpenGLXmViewer::left_right_pan_callback (XtPointer clientData,
132 XtIntervalId* timer_id)
133
134{
135 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
136 G4double delta;
137
138 if (pView->pan_right) {
139 delta = pView->fPan_sens;
140 } else {
141 delta = -pView->fPan_sens;
142 }
143
144 G4Point3D stp
145 = pView -> GetSceneHandler()->GetScene()->GetStandardTargetPoint();
146
147 G4Point3D tp = stp + pView -> fVP.GetCurrentTargetPoint ();
148
149 const G4Vector3D& upVector = pView->fVP.GetUpVector ();
150 const G4Vector3D& vpVector = pView->fVP.GetViewpointDirection ();
151
152 G4Vector3D unitRight = (upVector.cross (vpVector)).unit();
153 G4Vector3D unitUp = (vpVector.cross (unitRight)).unit();
154
155 tp += delta * unitRight;
156 pView->fVP.SetCurrentTargetPoint (tp - stp);
157
158 pView->SetView ();
159 pView->ClearView ();
160 pView->DrawView ();
161
162 pView->pan_timer = XtAppAddTimeOut
163 (pView->app,
164 timer_id == NULL ? 500 : 1,
165 left_right_pan_callback,
166 pView);
167}
168
169void G4OpenGLXmViewer::pan_up_down_callback (Widget w,
170 XtPointer clientData,
171 XtPointer callData)
172{
173 XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
174 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
175
176 pView->pan_up = get_boolean_userData (w);
177
178 if (cbs->reason == XmCR_ARM) {
179 up_down_pan_callback (pView,NULL);
180 } else if (cbs->reason == XmCR_DISARM) {
181 XtRemoveTimeOut (pView->pan_timer);
182 }
183}
184
185void G4OpenGLXmViewer::up_down_pan_callback (XtPointer clientData,
186 XtIntervalId* timer_id)
187{
188 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
189 G4double delta;
190
191 if (pView->pan_up) {
192 delta = pView->fPan_sens;
193 } else {
194 delta = -(pView->fPan_sens);
195 }
196
197 G4Point3D stp
198 = pView -> GetSceneHandler()->GetScene()->GetStandardTargetPoint();
199 G4Point3D tp = stp + pView -> fVP.GetCurrentTargetPoint ();
200 const G4Vector3D& upVector = pView->fVP.GetUpVector ();
201 const G4Vector3D& vpVector = pView->fVP.GetViewpointDirection ();
202
203 G4Vector3D unitRight = (upVector.cross (vpVector)).unit();
204 G4Vector3D unitUp = (vpVector.cross (unitRight)).unit();
205 tp += delta * unitUp;
206 pView->fVP.SetCurrentTargetPoint (tp - stp);
207
208 pView->SetView ();
209 pView->ClearView ();
210 pView->DrawView ();
211
212 pView->pan_timer = XtAppAddTimeOut
213 (pView->app,
214 timer_id == NULL ? 500 : 1,
215 up_down_pan_callback,
216 pView);
217}
218
219void G4OpenGLXmViewer::set_pan_sens_callback (Widget w,
220 XtPointer clientData,
221 XtPointer callData)
222{
223 XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
224 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
225 short dp = -1;
226 G4float ten_to_the_dp = 10.;
227
228 XtVaGetValues (w,
229 XmNdecimalPoints, &dp,
230 NULL);
231
232 if (dp == 0) {
233 ten_to_the_dp = 1.;
234 } else if ( dp > 0) {
235 for (G4int i = 1; i < (G4int)dp; i++) {
236 ten_to_the_dp *= 10.;
237 }
238 } else {
239 G4cout << "dp is " << dp << G4endl;
240 return;
241 }
242
243 pView->fPan_sens = (G4double)((cbs->value) / ten_to_the_dp);
244}
245
246#endif
247
248
double G4double
Definition: G4Types.hh:64
float G4float
Definition: G4Types.hh:65
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
BasicVector3D< T > cross(const BasicVector3D< T > &v) const