Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PVPlacement Member List

This is the complete list of members for G4PVPlacement, including all inherited members.

CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true)G4PVPlacementvirtual
frotG4VPhysicalVolumeprotected
ftransG4VPhysicalVolumeprotected
G4PVPlacement(G4RotationMatrix *pRot, const G4ThreeVector &tlate, G4LogicalVolume *pCurrentLogical, const G4String &pName, G4LogicalVolume *pMotherLogical, G4bool pMany, G4int pCopyNo, G4bool pSurfChk=false)G4PVPlacement
G4PVPlacement(const G4Transform3D &Transform3D, G4LogicalVolume *pCurrentLogical, const G4String &pName, G4LogicalVolume *pMotherLogical, G4bool pMany, G4int pCopyNo, G4bool pSurfChk=false)G4PVPlacement
G4PVPlacement(G4RotationMatrix *pRot, const G4ThreeVector &tlate, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother, G4bool pMany, G4int pCopyNo, G4bool pSurfChk=false)G4PVPlacement
G4PVPlacement(const G4Transform3D &Transform3D, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother, G4bool pMany, G4int pCopyNo, G4bool pSurfChk=false)G4PVPlacement
G4PVPlacement(__void__ &)G4PVPlacement
G4VPhysicalVolume(G4RotationMatrix *pRot, const G4ThreeVector &tlate, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother)G4VPhysicalVolume
G4VPhysicalVolume(__void__ &)G4VPhysicalVolume
GetCopyNo() constG4PVPlacementvirtual
GetFrameRotation() constG4VPhysicalVolumeinline
GetFrameTranslation() constG4VPhysicalVolumeinline
GetLogicalVolume() constG4VPhysicalVolumeinline
GetMotherLogical() constG4VPhysicalVolumeinline
GetMultiplicity() constG4VPhysicalVolumevirtual
GetName() constG4VPhysicalVolumeinline
GetObjectRotation() constG4VPhysicalVolume
GetObjectRotationValue() constG4VPhysicalVolumeinline
GetObjectTranslation() constG4VPhysicalVolumeinline
GetParameterisation() constG4PVPlacementvirtual
GetRegularStructureId() constG4PVPlacementvirtual
GetReplicationData(EAxis &axis, G4int &nReplicas, G4double &width, G4double &offset, G4bool &consuming) constG4PVPlacementvirtual
GetRotation() constG4VPhysicalVolumeinline
GetRotation()G4VPhysicalVolumeinline
GetTranslation() constG4VPhysicalVolumeinline
IsMany() constG4PVPlacementvirtual
IsParameterised() constG4PVPlacementvirtual
IsRegularStructure() constG4PVPlacementvirtual
IsReplicated() constG4PVPlacementvirtual
operator==(const G4VPhysicalVolume &p) constG4VPhysicalVolumeinline
SetCopyNo(G4int CopyNo)G4PVPlacementvirtual
SetLogicalVolume(G4LogicalVolume *pLogical)G4VPhysicalVolumeinline
SetMotherLogical(G4LogicalVolume *pMother)G4VPhysicalVolumeinline
SetName(const G4String &pName)G4VPhysicalVolumeinline
SetRotation(G4RotationMatrix *)G4VPhysicalVolumeinline
SetTranslation(const G4ThreeVector &v)G4VPhysicalVolumeinline
~G4PVPlacement()G4PVPlacementvirtual
~G4VPhysicalVolume()G4VPhysicalVolumevirtual