Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4INCLIntersection.cc
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25//
26// INCL++ intra-nuclear cascade model
27// Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
28// Davide Mancusi, CEA
29// Alain Boudard, CEA
30// Sylvie Leray, CEA
31// Joseph Cugnon, University of Liege
32//
33// INCL++ revision: v5.1.8
34//
35#define INCLXX_IN_GEANT4_MODE 1
36
37#include "globals.hh"
38
39/** \file G4INCLIntersection.cc
40 * \brief Simple class for computing intersections between a straight line and a sphere.
41 *
42 * \date 12 December 2011
43 * \author Davide Mancusi
44 */
45
46#include "G4INCLIntersection.hh"
47
48namespace G4INCL {
49
50 Intersection IntersectionFactory::getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest) {
51 const G4double scalarVelocity = v.mag();
52 ThreeVector velocityUnitVector = v / scalarVelocity;
53
54 ThreeVector positionTransverse = x0 - velocityUnitVector * x0.dot(velocityUnitVector);
55 const G4double impactParameter = positionTransverse.mag();
56
57 const G4double r2 = r*r;
58 G4double distanceZ2 = r2 - impactParameter * impactParameter;
59 if(distanceZ2 < 0.0)
60 return Intersection(false, 0.0, ThreeVector());
61
62 const G4double distanceZ = std::sqrt(distanceZ2);
63 const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ);
64 const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity;
65 return Intersection(true, time, position);
66 }
67
68}
69
Simple class for computing intersections between a straight line and a sphere.
double G4double
Definition: G4Types.hh:64
bool G4bool
Definition: G4Types.hh:67