Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VScoringMesh Member List

This is the complete list of members for G4VScoringMesh, including all inherited members.

Accumulate(G4THitsMap< G4double > *map)G4VScoringMeshinline
Activate(G4bool vl=true)G4VScoringMeshinline
Construct(G4VPhysicalVolume *fWorldPhys)=0G4VScoringMeshpure virtual
Draw(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int axflg=111)=0G4VScoringMeshpure virtual
DrawColumn(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)=0G4VScoringMeshpure virtual
DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111)G4VScoringMesh
DrawMesh(const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap)G4VScoringMesh
Dump()G4VScoringMesh
fActiveG4VScoringMeshprotected
fCenterPositionG4VScoringMeshprotected
fConstructedG4VScoringMeshprotected
fCurrentPSG4VScoringMeshprotected
fDivisionAxisNamesG4VScoringMeshprotected
fDrawPSNameG4VScoringMeshprotected
fDrawUnitG4VScoringMeshprotected
fDrawUnitValueG4VScoringMeshprotected
FindPrimitiveScorer(const G4String &psname)G4VScoringMesh
fMapG4VScoringMeshprotected
fMFDG4VScoringMeshprotected
fNSegmentG4VScoringMeshprotected
fRotationMatrixG4VScoringMeshprotected
fShapeG4VScoringMeshprotected
fSizeG4VScoringMeshprotected
fWorldNameG4VScoringMeshprotected
G4VScoringMesh(const G4String &wName)G4VScoringMesh
GetCurrentPSUnit()G4VScoringMesh
GetDivisionAxisNames(G4String divisionAxisNames[3])G4VScoringMesh
GetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
GetPrimitiveScorer(const G4String &name)G4VScoringMeshprotected
GetPSUnit(const G4String &psname)G4VScoringMesh
GetPSUnitValue(const G4String &psname)G4VScoringMesh
GetRotationMatrix() constG4VScoringMeshinline
GetScoreMap()G4VScoringMeshinline
GetShape() constG4VScoringMeshinline
GetSize() constG4VScoringMesh
GetTranslation() constG4VScoringMeshinline
GetWorldName() constG4VScoringMeshinline
IsActive() constG4VScoringMeshinline
IsCurrentPrimitiveScorerNull()G4VScoringMeshinline
List() constG4VScoringMeshvirtual
nMeshIsSetG4VScoringMeshprotected
ReadyForQuantity() constG4VScoringMeshinline
ResetScore()G4VScoringMesh
RotateX(G4double delta)G4VScoringMesh
RotateY(G4double delta)G4VScoringMesh
RotateZ(G4double delta)G4VScoringMesh
SetCenterPosition(G4double centerPosition[3])G4VScoringMesh
SetCurrentPrimitiveScorer(const G4String &name)G4VScoringMesh
SetCurrentPSUnit(const G4String &unit)G4VScoringMesh
SetDrawPSName(const G4String &psname)G4VScoringMeshinline
SetFilter(G4VSDFilter *filter)G4VScoringMesh
SetNullToCurrentPrimitiveScorer()G4VScoringMeshinline
SetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
SetPrimitiveScorer(G4VPrimitiveScorer *ps)G4VScoringMesh
SetSize(G4double size[3])G4VScoringMesh
SetVerboseLevel(G4int vl)G4VScoringMeshinline
sizeIsSetG4VScoringMeshprotected
verboseLevelG4VScoringMeshprotected
~G4VScoringMesh()G4VScoringMeshvirtual