Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredWin32Viewer.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// Class G4OpenGLStoredWin32Viewer : a class derived from G4OpenGLWin32Viewer and
31// G4OpenGLStoredViewer.
32
33#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
34
36
38
39#include "G4ios.hh"
40
41G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer
42(G4OpenGLStoredSceneHandler& sceneHandler,
43 const G4String& name):
44G4OpenGLViewer (sceneHandler),
45G4OpenGLWin32Viewer (sceneHandler),
46G4OpenGLStoredViewer (sceneHandler),
47G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
48
49 if (fViewId < 0) return; // In case error in base class instantiation.
50}
51
52void G4OpenGLStoredWin32Viewer::Initialise () {
53
54 //Check that G4OpenGLWin32Viewer got a double buffered colour visual
55
56 CreateGLWin32Context ();
57 CreateMainWindow ();
58 CreateFontLists ();
59
60// clear the buffers and window.
61 ClearView ();
62 FinishView ();
63
64 glDepthFunc (GL_LEQUAL);
65 glDepthMask (GL_TRUE);
66}
67
68void G4OpenGLStoredWin32Viewer::DrawView () {
69
70 //Make sure current viewer is attached and clean...
71 //Win32 version needed
72 // glXMakeCurrent (dpy, win, cx);
73 glViewport (0, 0, getWinWidth(), getWinHeight());
74
75 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
76
77 //See if things have changed from last time and remake if necessary...
78 // The fNeedKernelVisit flag might have been set by the user in
79 // /vis/viewer/rebuild, but if not, make decision and set flag only
80 // if necessary...
81 if (!fNeedKernelVisit) KernelVisitDecision ();
82 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
83 ProcessView ();
84
85 if(style!=G4ViewParameters::hlr &&
86 haloing_enabled) {
87
88 HaloingFirstPass ();
89 DrawDisplayLists ();
90 glFlush ();
91
92 HaloingSecondPass ();
93
94 DrawDisplayLists ();
95 FinishView ();
96
97 } else {
98
99 // If kernel visit was needed, drawing and FinishView will already
100 // have been done, so...
101 if (!kernelVisitWasNeeded) {
102 DrawDisplayLists ();
103 FinishView ();
104 } else {
105 // However, union cutaways are implemented in DrawDisplayLists, so make
106 // an extra pass...
107 if (fVP.IsCutaway() &&
108 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
109 ClearView();
110 DrawDisplayLists ();
111 FinishView ();
112 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
113 DrawDisplayLists ();
114 FinishView ();
115 }
116 }
117 }
118}
119
120//////////////////////////////////////////////////////////////////////////////
121void G4OpenGLStoredWin32Viewer::FinishView (
122)
123//////////////////////////////////////////////////////////////////////////////
124//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
125{
126 if(!fHDC) return;
127
128 glFlush ();
129 GLint renderMode;
130 glGetIntegerv(GL_RENDER_MODE, &renderMode);
131 if (renderMode == GL_RENDER) ::SwapBuffers(fHDC);
132
133 // Empty the Windows message queue :
134 MSG event;
135 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
136 ::TranslateMessage(&event);
137 ::DispatchMessage (&event);
138 }
139}
140
141#endif
bool G4bool
Definition: G4Types.hh:67