Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PolyPhiFace Member List

This is the complete list of members for G4PolyPhiFace, including all inherited members.

allBehindG4PolyPhiFaceprotected
Area2(G4TwoVector a, G4TwoVector b, G4TwoVector c)G4PolyPhiFaceprotected
Between(G4TwoVector a, G4TwoVector b, G4TwoVector c)G4PolyPhiFaceprotected
CalculateExtent(const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList)G4PolyPhiFacevirtual
Clone()G4PolyPhiFaceinlinevirtual
Collinear(G4TwoVector a, G4TwoVector b, G4TwoVector c)G4PolyPhiFaceprotected
CopyStuff(const G4PolyPhiFace &source)G4PolyPhiFaceprotected
cornersG4PolyPhiFaceprotected
Diagnose(G4VSolid *solid)G4PolyPhiFace
Diagonal(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)G4PolyPhiFaceprotected
Diagonalie(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)G4PolyPhiFaceprotected
Distance(const G4ThreeVector &p, G4bool outgoing)G4PolyPhiFacevirtual
EarInit()G4PolyPhiFaceprotected
edgesG4PolyPhiFaceprotected
ExactZOrder(G4double z, G4double qx, G4double qy, G4double qz, const G4ThreeVector &v, G4double normSign, const G4PolyPhiFaceVertex *vert) constG4PolyPhiFaceinlineprotected
Extent(const G4ThreeVector axis)G4PolyPhiFacevirtual
fSurfaceAreaG4PolyPhiFaceprotected
G4PolyPhiFace(const G4ReduciblePolygon *rz, G4double phi, G4double deltaPhi, G4double phiOther)G4PolyPhiFace
G4PolyPhiFace(const G4PolyPhiFace &source)G4PolyPhiFace
G4PolyPhiFace(__void__ &)G4PolyPhiFace
G4VCSGface()G4VCSGfaceinline
GetPointOnFace()G4PolyPhiFacevirtual
InCone(G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b)G4PolyPhiFaceprotected
Inside(const G4ThreeVector &p, G4double tolerance, G4double *bestDistance)G4PolyPhiFacevirtual
InsideEdges(G4double r, G4double z)G4PolyPhiFaceprotected
InsideEdges(G4double r, G4double z, G4double *distRZ2, G4PolyPhiFaceVertex **base3Dnorm=0, G4ThreeVector **head3Dnorm=0)G4PolyPhiFaceprotected
InsideEdgesExact(G4double r, G4double z, G4double normSign, const G4ThreeVector &p, const G4ThreeVector &v)G4PolyPhiFaceprotected
Intersect(const G4ThreeVector &p, const G4ThreeVector &v, G4bool outgoing, G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &allBehind)G4PolyPhiFacevirtual
Intersect(G4TwoVector a, G4TwoVector b, G4TwoVector c, G4TwoVector d)G4PolyPhiFaceprotected
IntersectProp(G4TwoVector a, G4TwoVector b, G4TwoVector c, G4TwoVector d)G4PolyPhiFaceprotected
kCarToleranceG4PolyPhiFaceprotected
Left(G4TwoVector a, G4TwoVector b, G4TwoVector c)G4PolyPhiFaceprotected
LeftOn(G4TwoVector a, G4TwoVector b, G4TwoVector c)G4PolyPhiFaceprotected
normalG4PolyPhiFaceprotected
Normal(const G4ThreeVector &p, G4double *bestDistance)G4PolyPhiFacevirtual
numEdgesG4PolyPhiFaceprotected
operator=(const G4PolyPhiFace &source)G4PolyPhiFace
radialG4PolyPhiFaceprotected
rMaxG4PolyPhiFaceprotected
rMinG4PolyPhiFaceprotected
surfaceG4PolyPhiFaceprotected
surface_pointG4PolyPhiFaceprotected
SurfaceArea()G4PolyPhiFacevirtual
SurfaceTriangle(G4ThreeVector p1, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector *p4)G4PolyPhiFace
trianglesG4PolyPhiFaceprotected
Triangulate()G4PolyPhiFaceprotected
zMaxG4PolyPhiFaceprotected
zMinG4PolyPhiFaceprotected
~G4PolyPhiFace()G4PolyPhiFacevirtual
~G4VCSGface()G4VCSGfaceinlinevirtual