This is the complete list of members for G4ScoringManager, including all inherited members.
Accumulate(G4VHitsCollection *map) | G4ScoringManager | |
CloseCurrentMesh() | G4ScoringManager | inline |
DrawMesh(const G4String &meshName, const G4String &psName, const G4String &colorMapName, G4int axflg=111) | G4ScoringManager | |
DrawMesh(const G4String &meshName, const G4String &psName, G4int idxPlane, G4int iColumn, const G4String &colorMapName) | G4ScoringManager | |
Dump() const | G4ScoringManager | |
DumpAllQuantitiesToFile(const G4String &meshName, const G4String &fileName, const G4String &option="") | G4ScoringManager | |
DumpQuantityToFile(const G4String &meshName, const G4String &psName, const G4String &fileName, const G4String &option="") | G4ScoringManager | |
FindMesh(const G4String &) | G4ScoringManager | |
G4ScoringManager() | G4ScoringManager | protected |
GetCurrentMesh() const | G4ScoringManager | inline |
GetMesh(G4int i) const | G4ScoringManager | inline |
GetNumberOfMesh() const | G4ScoringManager | inline |
GetReplicaLevel() | G4ScoringManager | static |
GetScoreColorMap(const G4String &mapName) | G4ScoringManager | |
GetScoringManager() | G4ScoringManager | static |
GetScoringManagerIfExist() | G4ScoringManager | static |
GetVerboseLevel() const | G4ScoringManager | inline |
GetWorldName(G4int i) const | G4ScoringManager | inline |
List() const | G4ScoringManager | |
ListScoreColorMaps() | G4ScoringManager | |
RegisterScoreColorMap(G4VScoreColorMap *colorMap) | G4ScoringManager | |
RegisterScoringMesh(G4VScoringMesh *scm) | G4ScoringManager | inline |
SetCurrentMesh(G4VScoringMesh *scm) | G4ScoringManager | inline |
SetReplicaLevel(G4int) | G4ScoringManager | static |
SetScoreWriter(G4VScoreWriter *sw) | G4ScoringManager | inline |
SetVerboseLevel(G4int vl) | G4ScoringManager | inline |
~G4ScoringManager() | G4ScoringManager | |