Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4BremsstrahlungCrossSectionHandler Member List

This is the complete list of members for G4BremsstrahlungCrossSectionHandler, including all inherited members.

ActiveElements()G4VCrossSectionHandlerprotected
BuildCrossSectionsForMaterials(const G4DataVector &energyVector, const G4DataVector *energyCuts)G4BremsstrahlungCrossSectionHandlerprotectedvirtual
BuildMeanFreePathForMaterials(const G4DataVector *energyCuts=0)G4VCrossSectionHandler
Clear()G4VCrossSectionHandler
CreateInterpolation()G4VCrossSectionHandlerprotectedvirtual
FindValue(G4int Z, G4double e) constG4VCrossSectionHandler
FindValue(G4int Z, G4double e, G4int shellIndex) constG4VCrossSectionHandler
G4BremsstrahlungCrossSectionHandler(const G4VEnergySpectrum *spectrum, G4VDataSetAlgorithm *interpolation)G4BremsstrahlungCrossSectionHandler
G4VCrossSectionHandler()G4VCrossSectionHandler
G4VCrossSectionHandler(G4VDataSetAlgorithm *interpolation, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int nBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99)G4VCrossSectionHandler
GetCrossSectionAboveThresholdForElement(G4double energy, G4double cutEnergy, G4int Z)G4BremsstrahlungCrossSectionHandler
GetInterpolation() constG4VCrossSectionHandlerinlineprotected
Initialise(G4VDataSetAlgorithm *interpolation=0, G4double minE=250 *CLHEP::eV, G4double maxE=100 *CLHEP::GeV, G4int numberOfBins=200, G4double unitE=CLHEP::MeV, G4double unitData=CLHEP::barn, G4int minZ=1, G4int maxZ=99)G4VCrossSectionHandler
LoadData(const G4String &dataFile)G4VCrossSectionHandler
LoadNonLogData(const G4String &dataFile)G4VCrossSectionHandler
LoadShellData(const G4String &dataFile)G4VCrossSectionHandler
NumberOfComponents(G4int Z) constG4VCrossSectionHandlerprotected
PrintData() constG4VCrossSectionHandler
SelectRandomAtom(const G4MaterialCutsCouple *couple, G4double e) constG4VCrossSectionHandler
SelectRandomElement(const G4MaterialCutsCouple *material, G4double e) constG4VCrossSectionHandler
SelectRandomShell(G4int Z, G4double e) constG4VCrossSectionHandler
ValueForMaterial(const G4Material *material, G4double e) constG4VCrossSectionHandler
~G4BremsstrahlungCrossSectionHandler()G4BremsstrahlungCrossSectionHandler
~G4VCrossSectionHandler()G4VCrossSectionHandlervirtual