Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4ToroidalSurface Member List

This is the complete list of members for G4ToroidalSurface, including all inherited members.

activeG4Surfaceprotected
AdvancedFaceG4Surfaceprotected
bboxG4Surfaceprotected
CalcBBox()G4ToroidalSurfacevirtual
CalcNormal()G4Surfacevirtual
closest_hitG4Surfaceprotected
ClosestDistanceToPoint(const G4Point3D &x)G4ToroidalSurfacevirtual
Deactivate()G4Surfaceinline
distanceG4Surfaceprotected
Evaluate(register const G4Ray &Rayref)G4Surfacevirtual
Evaluation(const G4Ray &G4Rayref)G4Surfacevirtual
G4STEPEntity()G4STEPEntityinline
G4Surface()G4Surface
G4ToroidalSurface()G4ToroidalSurface
G4ToroidalSurface(const G4Vector3D &, const G4Vector3D &, const G4Vector3D &, G4double, G4double)G4ToroidalSurface
GetAxis() constG4ToroidalSurfaceinline
GetBBox()G4Surfaceinline
GetClosestHit() constG4Surfaceinline
GetConvex() constG4Surfacevirtual
GetDirection() constG4ToroidalSurfaceinline
GetDistance() constG4Surfaceinline
GetEntityType() constG4ToroidalSurfaceinlinevirtual
GetLocation() constG4ToroidalSurfaceinline
GetMaxRadius() constG4ToroidalSurfaceinline
GetMinRadius() constG4ToroidalSurfaceinline
GetNextNode()G4Surfaceinline
GetNumberOfPoints() constG4Surfacevirtual
GetOrigin() constG4Surfaceinline
GetPoint(G4int Count) constG4Surfacevirtual
GetSameSense() constG4Surfaceinline
GetUHit() constG4Surfacevirtual
GetVHit() constG4Surfacevirtual
HowNear(const G4Vector3D &x) constG4Surfacevirtual
InitBounded()G4Surfaceprotectedvirtual
Intersect(const G4Ray &)G4ToroidalSurfacevirtual
IntersectedG4Surfaceprotected
IsActive() constG4Surfaceinline
IsConvex() constG4Surfacevirtual
kAngToleranceG4Surfaceprotected
kCarToleranceG4Surfaceprotected
MultiplyPointByMatrix(G4Point3D &Base)G4ToroidalSurfaceinline
MultiplyVectorByMatrix(G4Vector3D &DCos)G4ToroidalSurfaceinline
MyType() constG4Surfacevirtual
Name() constG4Surfacevirtual
nextG4Surfaceprotected
Norm()G4Surfacevirtual
Normal(const G4Vector3D &p) constG4Surfacevirtual
operator==(const G4Surface &s)G4Surface
originG4Surfaceprotected
Project(G4double &Coord, const G4Point3D &Pt, const G4Plane &Pl)G4Surfacestatic
Project()G4Surfacevirtual
Reset()G4Surfacevirtual
sameSenseG4Surfaceprotected
SetActive(G4int act)G4Surfaceinline
SetBoundaries(G4CurveVector *)G4Surface
SetDistance(G4double Dist)G4Surfaceinline
SetNextNode(G4Surface *)G4Surfaceinline
SetSameSense(G4int sameSense0)G4Surfaceinline
surfaceBoundaryG4Surfaceprotected
SurfaceNormal(const G4Point3D &Pt) constG4ToroidalSurfacevirtual
TypeG4Surfaceprotected
uhitG4Surfaceprotected
vhitG4Surfaceprotected
~G4STEPEntity()G4STEPEntityinlinevirtual
~G4Surface()G4Surfacevirtual
~G4ToroidalSurface()G4ToroidalSurfacevirtual