Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4IntraNucleiCascader Member List

This is the complete list of members for G4IntraNucleiCascader, including all inherited members.

balanceG4CascadeColliderBaseprotected
collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)G4IntraNucleiCascadervirtual
copySecondaries(G4KineticTrackVector *theSecondaries)G4IntraNucleiCascaderprotected
copyWoundedNucleus(G4V3DNucleus *theNucleus)G4IntraNucleiCascaderprotected
createTarget(G4V3DNucleus *theNucleus)G4IntraNucleiCascaderprotected
decayTrappedParticle(const G4CascadParticle &trapped)G4IntraNucleiCascaderprotected
doConservationChecksG4CascadeColliderBaseprotected
explosion(G4InuclNuclei *target) constG4CascadeColliderBaseprotectedvirtual
explosion(G4Fragment *target) constG4CascadeColliderBaseprotectedvirtual
explosion(G4int A, G4int Z, G4double excitation) constG4CascadeColliderBaseprotectedvirtual
finalize(G4int itry, G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)G4IntraNucleiCascaderprotected
finishCascade()G4IntraNucleiCascaderprotected
G4CascadeColliderBase(const char *name, G4int verbose=0)G4CascadeColliderBase
G4IntraNucleiCascader()G4IntraNucleiCascader
G4VCascadeCollider(const char *name, G4int verbose=0)G4VCascadeCollider
generateCascade()G4IntraNucleiCascaderprotected
inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) constG4CascadeColliderBaseprotectedvirtual
initialize(G4InuclParticle *bullet, G4InuclParticle *target)G4IntraNucleiCascaderprotected
interCaseG4CascadeColliderBaseprotected
newCascade(G4int itry)G4IntraNucleiCascaderprotected
preloadCascade(G4V3DNucleus *theNucleus, G4KineticTrackVector *theSecondaries)G4IntraNucleiCascaderprotected
processSecondary(const G4KineticTrack *aSecondary)G4IntraNucleiCascaderprotected
processTrappedParticle(const G4CascadParticle &trapped)G4IntraNucleiCascaderprotected
releaseSecondary(const G4KineticTrack *aSecondary)G4IntraNucleiCascaderprotected
rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)G4IntraNucleiCascadervirtual
setConservationChecks(G4bool doBalance=true)G4CascadeColliderBaseinlinevirtual
setName(const char *name)G4VCascadeColliderinlineprotectedvirtual
setupCascade()G4IntraNucleiCascaderprotected
setVerboseLevel(G4int verbose=0)G4IntraNucleiCascadervirtual
theNameG4VCascadeColliderprotected
useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) constG4CascadeColliderBaseprotectedvirtual
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)G4CascadeColliderBaseprotectedvirtual
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles)G4CascadeColliderBaseprotectedvirtual
validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclNuclei > &fragments)G4CascadeColliderBaseprotectedvirtual
verboseLevelG4VCascadeColliderprotected
~G4CascadeColliderBase()G4CascadeColliderBasevirtual
~G4IntraNucleiCascader()G4IntraNucleiCascadervirtual
~G4VCascadeCollider()G4VCascadeColliderinlinevirtual