Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4BezierSurface Member List

This is the complete list of members for G4BezierSurface, including all inherited members.

activeG4Surfaceprotected
AdvancedFaceG4Surfaceprotected
AveragePoint() constG4BezierSurfaceinline
bboxG4Surfaceprotected
bezier_listG4BezierSurfaceprotected
BIntersect(G4SurfaceList &)G4BezierSurface
CalcBBox()G4BezierSurfacevirtual
CalcNormal()G4Surfacevirtual
ChangeDir()G4BezierSurfaceinline
ClipBothDirs()G4BezierSurface
ClipsG4BezierSurfaceprotectedstatic
ClipSurface()G4BezierSurface
closest_hitG4Surfaceprotected
ClosestDistanceToPoint(const G4Point3D &Pt)G4Surfacevirtual
CopySurfaceG4BezierSurfacefriend
Deactivate()G4Surfaceinline
Dir(G4int d)G4BezierSurfaceinline
distanceG4Surfaceprotected
Evaluate(register const G4Ray &Rayref)G4Surfacevirtual
Evaluation(const G4Ray &G4Rayref)G4Surfacevirtual
G4BezierSurface()G4BezierSurface
G4BSplineSurfaceG4BezierSurfacefriend
G4ProjectedSurfaceG4BezierSurfacefriend
G4STEPEntity()G4STEPEntityinline
G4Surface()G4Surface
GetBBox()G4Surfaceinline
GetClosestHit() constG4Surfaceinline
GetConvex() constG4Surfacevirtual
GetDistance() constG4Surfaceinline
GetEntityType() constG4Surfacevirtual
GetNextNode()G4Surfaceinline
GetNumberOfPoints() constG4Surfacevirtual
GetOrder(G4int direction) constG4BezierSurfaceinline
GetOrigin() constG4Surfaceinline
GetPoint(G4int Count) constG4Surfacevirtual
GetSameSense() constG4Surfaceinline
GetU() constG4BezierSurfaceinline
GetUHit() constG4Surfacevirtual
GetV() constG4BezierSurfaceinline
GetVHit() constG4Surfacevirtual
HowNear(const G4Vector3D &x) constG4Surfacevirtual
InitBounded()G4Surfaceprotectedvirtual
Intersect(const G4Ray &)G4Surfacevirtual
IntersectedG4Surfaceprotected
IsActive() constG4Surfaceinline
IsConvex() constG4Surfacevirtual
kAngToleranceG4Surfaceprotected
kCarToleranceG4Surfaceprotected
MyType() constG4Surfacevirtual
Name() constG4Surfacevirtual
nextG4Surfaceprotected
Norm()G4Surfacevirtual
Normal(const G4Vector3D &p) constG4Surfacevirtual
operator==(const G4Surface &s)G4Surface
originG4Surfaceprotected
Project(G4double &Coord, const G4Point3D &Pt, const G4Plane &Pl)G4Surfacestatic
Project()G4Surfacevirtual
PutOrder(G4int direction, G4int value)G4BezierSurfaceinline
Reset()G4Surfacevirtual
sameSenseG4Surfaceprotected
SetActive(G4int act)G4Surfaceinline
SetAveragePoint(G4Point3D p)G4BezierSurfaceinline
SetBoundaries(G4CurveVector *)G4Surface
SetDistance(G4double Dist)G4Surfaceinline
SetNextNode(G4Surface *)G4Surfaceinline
SetSameSense(G4int sameSense0)G4Surfaceinline
SMax() constG4BezierSurfaceinline
SMin() constG4BezierSurfaceinline
SplitsG4BezierSurfaceprotectedstatic
surfaceBoundaryG4Surfaceprotected
SurfaceNormal(const G4Point3D &Pt) constG4BezierSurfacevirtual
ToleranceG4BezierSurfaceprotectedstatic
TypeG4Surfaceprotected
UAverage() constG4BezierSurfaceinline
uhitG4Surfaceprotected
VAverage() constG4BezierSurfaceinline
vhitG4Surfaceprotected
~G4BezierSurface()G4BezierSurfacevirtual
~G4STEPEntity()G4STEPEntityinlinevirtual
~G4Surface()G4Surfacevirtual