This is the complete list of members for G4SphericalSurface, including all inherited members.
active | G4Surface | protected |
AdvancedFace | G4Surface | protected |
Area() const | G4SphericalSurface | virtual |
bbox | G4Surface | protected |
CalcBBox() | G4SphericalSurface | virtual |
CalcNormal() | G4Surface | virtual |
closest_hit | G4Surface | protected |
ClosestDistanceToPoint(const G4Point3D &Pt) | G4Surface | virtual |
Comp(G4Vector3D &v, G4Point3D &min, G4Point3D &max) | G4SphericalSurface | inline |
Deactivate() | G4Surface | inline |
distance | G4Surface | protected |
Evaluate(register const G4Ray &Rayref) | G4Surface | virtual |
Evaluation(const G4Ray &G4Rayref) | G4Surface | virtual |
G4SphericalSurface() | G4SphericalSurface | |
G4SphericalSurface(const G4Vector3D &o, const G4Vector3D &xhat, const G4Vector3D &zhat, G4double r, G4double ph1, G4double ph2, G4double th1, G4double th2) | G4SphericalSurface | |
G4STEPEntity() | G4STEPEntity | inline |
G4Surface() | G4Surface | |
GetBBox() | G4Surface | inline |
GetClosestHit() const | G4Surface | inline |
GetConvex() const | G4Surface | virtual |
GetDistance() const | G4Surface | inline |
GetEntityType() const | G4SphericalSurface | inlinevirtual |
GetNextNode() | G4Surface | inline |
GetNumberOfPoints() const | G4Surface | virtual |
GetOrigin() const | G4Surface | inline |
GetPhi1() const | G4SphericalSurface | inline |
GetPhi2() const | G4SphericalSurface | inline |
GetPoint(G4int Count) const | G4Surface | virtual |
GetRadius() const | G4SphericalSurface | inline |
GetSameSense() const | G4Surface | inline |
GetTheta1() const | G4SphericalSurface | inline |
GetTheta2() const | G4SphericalSurface | inline |
GetUHit() const | G4Surface | virtual |
GetVHit() const | G4Surface | virtual |
GetXAxis() const | G4SphericalSurface | inline |
GetZAxis() const | G4SphericalSurface | inline |
HowNear(const G4Vector3D &x) const | G4SphericalSurface | virtual |
InitBounded() | G4Surface | protectedvirtual |
Inside(const G4Vector3D &x) const | G4SphericalSurface | virtual |
Intersect(const G4Ray &) | G4SphericalSurface | virtual |
Intersected | G4Surface | protected |
IsActive() const | G4Surface | inline |
IsConvex() const | G4Surface | virtual |
kAngTolerance | G4Surface | protected |
kCarTolerance | G4Surface | protected |
MyType() const | G4Surface | virtual |
Name() const | G4Surface | virtual |
NameOf() const | G4SphericalSurface | virtual |
next | G4Surface | protected |
Norm() | G4Surface | virtual |
Normal(const G4Vector3D &p) const | G4SphericalSurface | virtual |
operator==(const G4SphericalSurface &s) | G4SphericalSurface | inline |
G4Surface::operator==(const G4Surface &s) | G4Surface | |
origin | G4Surface | protected |
phi_1 | G4SphericalSurface | protected |
phi_2 | G4SphericalSurface | protected |
PrintOn(std::ostream &os=G4cout) const | G4SphericalSurface | virtual |
Project(G4double &Coord, const G4Point3D &Pt, const G4Plane &Pl) | G4Surface | static |
Project() | G4Surface | virtual |
radius | G4SphericalSurface | protected |
Reset() | G4Surface | virtual |
resize(G4double r, G4double ph1, G4double ph2, G4double th1, G4double th2) | G4SphericalSurface | virtual |
sameSense | G4Surface | protected |
Scale() const | G4SphericalSurface | virtual |
SetActive(G4int act) | G4Surface | inline |
SetBoundaries(G4CurveVector *) | G4Surface | |
SetDistance(G4double Dist) | G4Surface | inline |
SetNextNode(G4Surface *) | G4Surface | inline |
SetSameSense(G4int sameSense0) | G4Surface | inline |
surfaceBoundary | G4Surface | protected |
SurfaceNormal(const G4Point3D &p) const | G4SphericalSurface | virtual |
theta_1 | G4SphericalSurface | protected |
theta_2 | G4SphericalSurface | protected |
Type | G4Surface | protected |
uhit | G4Surface | protected |
vhit | G4Surface | protected |
WithinBoundary(const G4Vector3D &x) const | G4SphericalSurface | virtual |
x_axis | G4SphericalSurface | protected |
z_axis | G4SphericalSurface | protected |
~G4SphericalSurface() | G4SphericalSurface | virtual |
~G4STEPEntity() | G4STEPEntity | inlinevirtual |
~G4Surface() | G4Surface | virtual |