16#define BesMucDigit_h 1
19#include "G4ThreeVector.hh"
20#include "G4VPhysicalVolume.hh"
21#include "G4LogicalVolume.hh"
44 G4VPhysicalVolume*
GetStrip(G4int i);
52 G4LogicalVolume* m_lvGap;
54 G4VPhysicalVolume* m_pvStripDigit;
G4VPhysicalVolume * GetStrip(G4int i)
G4float GetStripPos(G4VPhysicalVolume *pvStrip)
G4int GetNearestStripNo()
G4VPhysicalVolume * GetNearestStrip()
void SetHit(BesMucHit *hit)