1#ifndef Event_RecZddChannel_H
2#define Event_RecZddChannel_H
4#include "GaudiKernel/ObjectVector.h"
5#include "GaudiKernel/ContainedObject.h"
29 int phase()
const {
return m_phase; }
30 const std::vector<FragType>&
fragments()
const {
return m_frags; }
36 void setFragments(
const std::vector<FragType>& frags) { m_frags = frags; }
47 std::vector<FragType> m_frags;
const CLID & CLID_RecZddChannel
ObjectVector< RecZddChannel > RecZddChannelCol
RecZddChannelCol::iterator RecZddChannelIterator
************Class m_ypar INTEGER m_KeyWgt INTEGER m_KeyIHVP INTEGER m_KeyGPS INTEGER m_IsBeamPolarized INTEGER m_EvtGenInterface DOUBLE PRECISION m_Emin DOUBLE PRECISION m_sphot DOUBLE PRECISION m_Xenph DOUBLE PRECISION m_q2 DOUBLE PRECISION m_PolBeam2 DOUBLE PRECISION m_xErrPb *COMMON c_KK2f $ !CMS energy average $ !Spin Polarization vector first beam $ !Spin Polarization vector second beam $ !Beam energy spread[GeV] $ !minimum hadronization energy[GeV] $ !input READ never touch them !$ !debug facility $ !maximum weight $ !inverse alfaQED $ !minimum real photon energy
static const CLID & classID()
void setBaseLine(int baseLine)
void setScanCode(int scanCode)
void addFragment(const FragType &fragment)
RecZddChannel(const RecZddChannel &)
void setFragments(const std::vector< FragType > &frags)
std::pair< int, float > FragType
void setChannelId(int chId)
virtual const CLID & clID() const
RecZddChannel & operator=(const RecZddChannel &)
void addFragment(int time, float energy)
const std::vector< FragType > & fragments() const