#define _labeledparticlelist_vector_
virtual bool empty() const
virtual void erase_elements(int aStart, int aFinish)
virtual LabeledCandidate< CandidateClass > & labeledCandidateClass(const int aIndex)
LabeledParticle< ParticleClass > & operator[](const int aIndex)
virtual ~LabeledParticleList()
virtual LabeledParticle< ParticleClass > & labeledParticleClass(const int aIndex)
void push_back(const LabeledParticle< ParticleClass > &aEntry)