3void fill(NTuple::Array<double>& nt_p4,
const HepLorentzVector&
p4) {
10void fill(NTuple::Matrix<double>& nt_p4,
const HepLorentzVector&
p4,
int i) {
17 double eraw = gtrk->
energy();
18 double phi = gtrk->
phi();
19 double the = gtrk->
theta();
21 double pxy = eraw *
sin(the);
23 HepLorentzVector
ptrk( pxy *
cos(phi),
double sin(const BesAngle a)
double cos(const BesAngle a)
HepLorentzVector getP4(RecEmcShower *gtrk)
void fill(NTuple::Array< double > &nt_p4, const HepLorentzVector &p4)
double double double * p4